با سلام به طرفداران ایرانی بازی وارکرافت و دوتا؛

دانلود مپ دوتا لود DotA LoD 6.86c0 جدید برای RGC

نسخه ی جدید مپ دوتا LoD امروز توسط سازنده ی آن منتشر شد؛ لذا ما نیز برای دانلود شما عزیزان قرار دادیم. لطفا پیش از دانلود حتما به نکات زیر توجه داشته باشید:

1. دانلود این مپ برای تمامی افرادی که در RGC قصد بازی مپ LOD را دارند الزامی میباشد.

2. تنها پچ وارکرافت که این مپ روی آن اجرا میشود پچ 1.26a ( پچ پیشفرض در RGC) میباشد. دانلود و آموزش نصب پچ 1.26a وارکرافت در صفحه ی زیر:

دانلود پچ وارکرافت 1.27b و 1.27a و 1.26a و سویچر با لینک مستقیم + آموزش نصب

3. این مپ بر روی پچ های جدید وارکرافت (مثل پچ 1.28 و 1.29 و 1.30) به هیچ عنوان قابل پلی نمیباشد و باعث Crash شدن وارکرافت میشود.

4. این مپ فقط به صورت آنلاین و در RGC قابل بازی کردن میباشد و قابلیت اجرا به صورت آفلاین ندارد.

5. نکته ی مهم ای است که مپ LoD هیچ نسخه ی AI (برای بازی با کامپیوتر) ندارد و فقط و فقط باید در سرور به صورت آنلاین بازی شود.

آموزش کامل آنلاین بازی کردن دوتا و LoD در RGC

6. به دلیل حجم زیاد این مپ در صورتی که بخواهید آن را در گیم رنجر و یا مثلا به صورت لوکال (LAN) در گیم نت بازی کنید، به خطای The map file is too big برخورد خواهید کرد. برای حل این مشکل آموزش زیر را حتما مطالعه بفرمایید و فایل game.dll را در پوشه ی محل نصب وارکرافت نصب کنید:

حل مشکل The map file is too big مپ های جدید آر جی سی + دانلود game.dll

 

همانطور که میدانید مپ Legends of DotA یا به اختصار LoD یک مپ توسعه داده شده از روی مپ اصلی دوتا میباشد. در این مپ شما یک هیرو را پیک میکنید و هر اسپلی (جادو) از بقیه ی هیرو ها که دوست داشته باشید، برایش انتخاب میکنید. در واقع هیرو ها دیگر اسپل خودشان را ندارند؛ مثلا برای اسنایپر، 6 اسپیریت را انتخاب میکنید! این یک مپ Fun است و مرتبا به روز رسانی میشود. این نسخه از مپ لود تغییرات زیر را شامل میشود:

لیست تغییرات مپ دوتا لود DotA LoD 6.86c0

Global

Added 6.88 items
Using "-random" command now costs normal amount of gold if you can only pick melee/ranged heroes due to only skills (acts as if using "-random melee"/"-random range" command)
"-random melee" and "-random range" goldcost 100 -> 125
Updated backdoor regions
Spell amplification mechanic added
Status Resistance mechanic added (Roshan, Enrage (Ursa ultimate), Satanic...)
Old Stun Resistance mechanic (diminishing returns) removed (Aftershock's stun nerfed too)
All buffs and heals can be used on magic immune allies now (exception for 2&3 Oracle skills, which can't be and Charge of Darkness, which can while been not buff)
Added "-disablehelp" support for Bloodseeker's Bloodrage and Cold Embrace
Refresher Orb supports refreshing charged abilities and Heart of Tarasque
All silences recoded. Silences now also count like normal debuffs (can't be purged by allied purges)
Heal Mechanic recoded and optimised
Added Leash state (unit can't use any escaping skills, excluding invisibilities) on Pounce and Dream Coil
Vision of all units and structures with 800 vision (day and/or night) increased slightly. 800 makes real vision about 680, due to war3 mechanics
Removed -bo from -ru5 HCL mode
Non-player units
Towers bonuses every 5 min on S5/S6 modes: HP 50 -> 40, now also adds +6 base damage.
All neutral creeps with mana have 1 manaregen instead of randomly written numbers 0/0.75/1
Added Fireball to Black Dragon
Exp bounty for Roshan from 1789 to 750+20*game minutes
All other Neutrals also matched to 6.88.
Quality of life
Changed Shift behavior with orders
It is now possible to change undroppable the position of undroppable items in your inventory (Aegis and a few other items)
Courier and Flying Courier restock time decreased from 7 to 2 seconds
Added "aegis has been denied" message
Improved full price item selling
Improved Pulse Nova visuals.
Improved Rot visual representation
Improved Rage visual effect
Added visual effect to Lightning Grapple
Added new visual effect for Refraction
Bugfixes
Fixed (hopefully) Fatal Errors on quitting game
Fixed Scourges having a cast time penalty for TPing to their fountain
Fixed learn ability icon's position after heroswap (swap after pickstage)
Fixed killing barracks awarded double gold bonus
Fixed "Weapon's Dealer" and "Sena The Accessorizer" positions in Sentinel's camp.
Fixed non-hero units not being able to use lifesteal
Draining or Hexing illusions now provides gold and exp as it should
Fixed Smoke Screen aoe pointer
Fixed Insatiable Hunger was dispellable
Fixed Insatiable Hunger lifesteal malfunction
Fixed Networth problems with gifted agh (Goblin's Greed)
Fixed interaction of Divine damage type and ghost scepter/etherial blade ghost forms
Fixed Leap ms bonus on lvl 2 was 80% instead of 8%
Fixed Ice blast (Primary ability) cast time was faster than intented
Fixed Bloodrage (Bloodseeker) ending instantly when casted on an enemy
Fixed heals from all bottle types and urn was cancelled by "HP Removal" damage
Fixed incorrect movespeed on some Familiars
Fixed Stone Gaze partially malfunctioning
Fixed Stone Gaze pre-stun delay being longer than it should be
Fixed Stone Gaze not ending when the caster dies
Fixed Cheese not being counted as a consumable
Fixed Cheese couldn't be picked up by Circle of Power and disappearing when putting Cheese in Circle of Power
Fixed Thundergod's Wrath granting 750 AoE truesight instead of 500 (b0 vision AoE change)
Fixed Thundergod's Wrath dummy being visible and controllable.
Fixed Thundergod's Wrath gives vision for enemy.
Fixed Thundergod's Wrath was dropping Linken's Sphere charge by some reasons.
Fixed Linken's Sphere blocks cast even if owner is invulnerable.
Fixed Static Storm silences items on magic immune units and not silences Spirit Bear's items.
Fixed Sleight of Fist and Unstable Current damage and Light Strike Array cooldown was unchanged.
Fixed non-agh Assassinate not damaging enemy if he going in invis. non-agh Assassinate damage now right counts like spell damage.
Fixed Battle Hunger problems
Fixed Call Down slow not being dispellable
Fixed interaction of movespeed bonus of broken tranquil boots with other boots
Fixed Diffusal Blade, Vladmir's Offering and some other items having wrong buycost and/or sellcost.
Fixed Formless Book, now it really shouldn't random Devour
Fixed Linken's Sphere ally buff duration — it will be shorter if caster has any cooldown reductions
Fixed being able to use Chakra Magic on units without manapool
Fixed Familiars don't want to autoattack (they will no longer be displayed at corner near map as idle worker)
Fixed Frost Attack (Devour) not being hidden
Fixed Plasma Field doing more dmg than intented; also changed damage progression formula
Fixed Essence Shift proc on each attack on ranged heroes
Fixed Battle Fury not giving bonus damage vs creeps
Fixed Force Staff tree killing range was more than it should be
Fixed being able to use Force Staff on units affected by Duel
Fixed Battle Trance affecting illusions
Fixed Urn of Shadows heal/damage not being dispellable
Fixed all impale-type skills and some others which didn't affect magic immune targets: they will now ignore invulnerable targets too.
Fixed Veil of Discord debuff wasn't dispellable.
Fixed Lotus Orb duration was 5 seconds instead of 6s
Fixed Power Cog knockback duration was a bit shorter than 1s
Fixed Power Cog enemy search radius was a bit smaller than it should be
Fixed Dominated creeps was able to be recaptured by other dominator or transmuted by Hand of Midas
Fixed Dominated creeps dying if it was recaptured by other players (enemy, with Holy Persuation/Enchant/Mind Control) and main owner of Dominator captures a new creep
Dominated creeps now die instantly if Helm of the Dominator is sold
All captured units should now really forgot their normal creep waypoints (yes, again)
Primal Roar, Reverse Polarity, Cold Snap now act like normal stuns
Items should under no circumstances be usable if affected by inventory silence (in Duel especially)
Hand of Midas is now really instant instead of 9999 speed projectile (which may not reach dying unit sometimes)
Fixed lifesteal visual effect didn't appear on illusion attacks or attacking illusions
Fixed SF ulti releasing by 1 more soul than it should
Fixed interaction of some skills and items with all ward-type units
Fixed Flesh Heap spell resistance wasn't removed by break
Fixed bonus attack range from Take Aim and Psi Blades wasn't removed by break like other passives
Fixed Multicast wasn't disabled by Break
Fatal Bonds damage is no longer counted like HP removal
Fixed Wild Axes debuffing enemy before first damage (first hit damage shouldn't be amplified)
Fixed Wild Axes still being Mixed damage, instead of Physical
Fixed Earth Splitter affecting ancients
Fixed Earth Splitter, Static Field, Whirling Axes, Anchor Smash, Dispersion, Bear's Entangle affecting Roshan
Fixed Slardar's and Void's bashes duration on creeps (should be doubled)
Fixed Astral Imprisonment having 500 cast range at all levels
Fixed Fortune's End slowing enemy's attackspeed
Fixed Hellfire blast still applies slow if enemy became magic immune during projectile flight
Fixed Deafening Blast properties not updating with new levels (behaved like lvl 1, even if higher lvl)
Fixed Ice Path reacting on invulnerable units without effect and not stunning them when they are no longer invulnerable
Lightning Grapple and Swoop Down will no longer catch invulnerable units
Fixed Spell Steal can save stolen spell after death in some cases
Fixed (hopefully) being able to use Borrowed Time in Blackhole
Fixed Stampede affecting units it shouldn't affect (couriers and Haunt illusions)
Fixed Summon Wolves synergy bonus giving more evasion than intented
Fixed Reflection being undispellable
Fixed Conjure Image duration (was 32/30/25/25 sec)
Removed Pause effect from Hookshot
All Shockwave-type skills and Wave of Terror now normally supports doubleckick selfcast (casts spell in front of hero), as well as Gust, Elune's Arrow and Timber Chain
Basher/Abyssal bash cd now supports cooldown reductions
Reaper's Scytche and Doom can no longer be used on creeps
Fixed Epicenter affecting (slowing) magic immune enemies
Fixes Battle Cry sometimes affecting nearby units
Fixed (hopefully) green point on center of minimap after Tombstone
Fixed Sieger movespeed
Fixed Watcher's Blink (bonus ability with Synergy spell) malfunction
Fixed Slithereen Crush affecting magic immune and invulnerable units
Fixed Gush partially not being dispellable
Fixed Neutral Ursa and devoured Clap missing attackspeed slow
Fixed some bugs with Holy Persuasion
Fixed being able to use Eul on yourself when invulnerable which wastes the cooldown
Fixed Eul's sleep dispelling
Fixed Roshan not dispells all healpotion-type heals (salve, bottle, urn, regenrune)
Fixed some summons granting only half experience
Bounty for every summon now scales with their level. This also includes Exp bounty: bounty of some summons on max lvl slightly increased
Fixed Familiars' Exp bounty (was 100 on lvl 1, 41 on levels 2 and 3)
Fixed some units (e.g. illusions) not giving any experience if killed by sentinel/scourge owned units
Fixed Homing Missile choosing other target in AoE around itself instead of AoE around the dead initially targeted enemy, also added info in the tooltip
Fixed Silencer Last Word dealing different damage under different conditions
Fixed Formless Book and Spell Steal losing Remote Mines Detonate, Turn Off Pulse Nova, Ine Blast Helper abilities instantly when main ability disappears
Fixed Echo Slam providing double Aftershock if you have Aftershock anyway
Fixed some other skills affecting invulnerable and hidden units while they shouldn't
Fixed Enchant slow and Grave Chill slow mechanic.
Fixed not being able to use Dark Rift right on structures
Fixed Stop Dark Rift legacy hotkey (was W instead of D)
Fixed Mortal Wounds proccing on health removal damage type
Fixed Meat Hook and Elune's Arrow were able to hit invulnerable units (like Eul).
Fixed Blackhole wasn't silencing affected units but only stunning
Fixed different damage types on March of Machines (was magic vs non-immune and divine vs immune, now always magic, but still penetrates magic immunity)
Fixed Icarus Dive tree destroying range being different on fly duration and dive end
Fixed Homing Missile starting with 560 speed instead of 500
Fixed Wildkin's/Doom's Tornado having wrong unit class, which caused auras to work on it
Fixed Ice Vortex reducing enemy spell resistance less than intented
Fixed Mjolnir's active having wrong visual source
Fixed Electric Vortex lasting 0.5 sec shorter than it should
Fixed Spell Lifesteal proccing on self damage
Fixed some movement skills were still allowed to use when rooted/leashed (Nether Strike, Lightning Grapple, Swoop Down, Trample)
Fixed Skadi slow being dispellable
Fixed Tidebringer damage issues
Fixed Reqiuem of Souls sometimes applied crazy amounts of damage debuff (~400% dmg reduction instead of 50%)
Fixed not being able to use Infest on Spirit Bear instead of enemy creepheroes. Will not kill allied creepheroes (including spiritbear) when exiting
Recoded Ignite, fully triggered now
Diabolic Edict no longer triggers on Zombies
Fixed Pulse Nova consuming extra mana on cast
Pulse Nova can now be leveled while active
Fixed Autoattack toggler stopping Death ward from autoattacking
Added missing FX on Sven's cleave targets
Fixed Blink Dagger not being recognized as a disjoint by some spells
Fixed Penitence missing FX
Fixed Plague Wards not providing damage over time effect
Fixed Gravekeeper's Cloak disappearing on morphs
Fixed Cancel Soul Steal and Cancel Ghost Walk counting as spell use
Fixed BKB buff fading for couple more seconds after it already ended
Removed forced Hold position from Soul Steal
Freezing Field and Spectral Dagger no longer slow spell immune enemies
Fixed special AM blink effect
Fixed special Earthshock effect
Fixed Track + Rupture sharing the same order id
Fixed Darkness + Shadowraze sharing the same order id
Fixed Dragon Tail order ID being incorrect
Fixed Gem leaving permanent visual glitch on the ground
Fixed bug with Tornado-based abilities putting enemy to sleep instead of affecting them with Tornado
Fixed bug with Smoke Screen when Tornado'd targets are not being silenced on landing immediately
Fixed potential bug with Tornado (Invoker) affecting various units when casted on Neutrals
Fixed Power Cogs aggroing Roshan from very far away
Fixed Calldown not multicasting at all
Fixed interrupting manual orb-attack causing attack cooldown to start anyway
Fixed bug with chargable items when they're combined while full-slotted
Fixed Null Field not properly being disabled by Break
Fixed Flamebreak not pushing affected enemies away
Buriza's hotkey from B to Z
Fixed bug with Eul targeting spell immune enemies
Fixed picking up items after Rearm still caused them to be on cooldown
Fixed Frostmourne's debuff lasting longer than intended
Fixed Tiderbringer not wasting it's charge when attacking structures
Fixed Dagon not being reflected by Lotus Orb
Fixed Coup de Grace playing visual on the attacked enemy for ranged attacks
Fixed bug with Chain Frost on ARDM
Shackleshot is now blocked by Linken on hit instead of on launch
Stolen Suicide Squad Attack should now properly provide reduced respawn time
Fixed Exorcism Ghosts damage was 10 more than intended
Fixed Scorched Earth affecting non-organic units like Tombstone & fixed other random bug with Scorched Earth
Improved Paralyzing Casks interaction with spell block
Paralyzing Casks now stuns Roshan as a hero
Paralyzing Casks no longer interrupted if the target it had jumped to dies midair
Fixed Ogrelord's Bloodbath visuals still appears if the owner died
Fixed Flame Lasso being purgable (supposed to only be dispellable by strong dispells)
Items
Dominated creep will now die when Dominator isn't located in your inventory for 10 seconds
Bottle Cost 700 -> 660, HP/MP reg 110/70 per 3 sec -> 90/60 per 2.5 sec. Available in sideshop Furbolg's Hut with 1 charge.
Basher/Abyssal bash will now be allowed to proc and calculated after normal bashes, which means that heroes with Bash spell but affected by Break will be able to use Basher items
Fixed Basher/Abyssal bash damage (was 0)
Blade Mail: armor bonus 6 -> 5. cooldown 22 -> 25, return 75% on s6 mode -> 80% always
Lifesteal from same type of items now stacks
Pipe now gives +2 all stats
Armlet now gives +4 armor when activated but negative HPreg increased from 40 to 45
Greed's scepter gifting range 200 -> 600
All other items changed to 6.88, including the following changes from versions after 6.88:
Bloodthorn cooldown to 18 instead of 11
Magic Wand max charges 17 -> 20
Mask of Madness changed: Requires Quarterstaff instead of recipe. Silences owner (this silence counts like buff) and reduces his armor instead of damage amplifying against the owner. And some other changes in bonuses. Lifesteal 20% -> 15%.
Ring of Basilius/Ring of Aquila manareg aura 0.65 -> 0.75
Vladmir's offering manareg aura 0.8 -> 1.75, HPreg aura 3 -> 2.5
Headdress HPreg aura 3 -> 2
Satanic: Recipe = Reaver + Mask of Death + Claymore. 25 str, 25 dmg, 30% status resistance, active duration 5 sec.
Helm of the Dominator: Recipe = Gloves of Haste + Headdress + Ring of Health. +20 AS aura, +8.5 HPreg aura, +2 to all stats, Dominate ability
Helm of the Dominator no longer refills the captured unit's mana, but removes debuffs from the captured unit and sets it base MS to 425 and kill bounty to 200. Dominate Manacost is 0.
Bloodstone to 7.20 version: 475 hp, 425 mana, 6 hpreg, +3 manareg, +200% manareg
Bloodstone recipe = Soul Booster + Perseverance
Bloodstone no longer provides healing allies when dying and respawn reduction bonus
Bloodstone: Bloodpact active ability: converts 60% of current mana to hp during 2 seconds, Passive - 14 charges at start, +1 per kill/-3 per death. +0.3 hpreg and manareg per charge.
Notes: Active ability stops if hero hasn't enough mana to continue it. HP gain is counted like normal Heal and can thus be amplified
Diffusal Blade: Only 1 level. 20 agi, 10 int. Manaburn 50 if used by hero and 16/8 if by melee/ranged illusions.
Diffusal Blade: No longer purges enemy. Active cooldown 0 -> 15, slows enemy, non-hero units are also rooted for 3s
Sange, Sange&Yasha, Heaven's Halberd now give Status Resistance instead of Maim
Sange, Yasha, Manta Style bonuses changed slightly
Removed blink range penalty for Dagger
Added Nullifier: Purges enemy target, mutes inventory and slows each time the target is attacked under debuff
Skills
Reworks & lots of rebalancing:
Become Enraged (Ursa's ulti) reworked: grants short damage boost, status resistance and damage resistance
Dazzle's Poison Touch fully redone: Now affects enemies in a cone instead of just a single target. Slows enemies slightly and damages every second, increases duration by 1 second for each attack by a hero on cursed enemies
Flaming Lasso reworked: now always deals DPS (75/100/125 per second -> 37.5/50/67.5 per 0.5 seconds) and always disarms caster. Aghanim upgrade allows catching 1 more unit, picks nearest hero (or illusion). cooldown 90/70/50 -> 60/50/40
Curse of the Silent replaced by Arcane Curse (visual effect stays same)
Repel Replaced by Heavenly Grace (HP regen + strong status resistance), same visuals. Heavenly Grace is undispellable
Pounce now Leashes enemy (can't use any movement abilities). Dispellable by outer forced movement abilities
Pounce cooldown 20/16/12/8 -> 17/14/11/8, duration 3.5 -> 2.5/2.75/3.0/3.25. Walk AoE 300 -> 400
Shadow Dance no longer allowed to pick with Wind Walk, Skeleton Walk, Vendetta, Nature's Guise, Shukuchi
Shadow Dance: movespeed bonus from 25/30/35% to 10/15/20%, regeneration from 3/4/5% to 2/2.5/3%. Active dur stays at 4s. manacost 150/200/250 -> 150
Heat Seeking missiles will now choose different viable target if original target dies or evaded the projectile
Aphotic Shield's health and damage increased by 0.8/1.2/1.6/2.0% of caster's maximum hp
Aphotic Shield's health affected by caster's Spell Amplification
Aphotic Shield manacost 100/105/110/115 -> 100/110/120/130
Dream coil now Leashes enemy (can't use any movement abilities). Manacost 100/150/200 -> 150/200/250. Initial damage removed but coil break damage increased. No longer pulls enemy to coil center when upgraded
Unstable Current reworked again: damages every enemy unit in a 500 AoE without any additional effects. 40/60/80/100 dmg, 6/5.5/5/4.5 sec cooldown. Movespeed bonus unchanged.
Epicenter ministuns removed. AoE grows by 50 every pulse. Pulse interval from 0.35 sec to "provides full number of pulses in 3s duration"
Recoded Fire Remnant: now uses charge indicator in scoreboard and shows cooldown when no charges are available, icon is now static
Global Silence duration 3/4/5 sec -> 4/5/6 sec, scepter upgrade removed. Does not silence hidden units
Feast: now calculates from enemy maximum hp, 1.6/2.4/3.2/4%, values reduced by factor *0.33 for ranged heroes
Improved Dark Pact self-dmg mechanic, removed enemy purging
Recoded Firestorm, now deals max HP based DPS for duration
Rocket Barrage can now hit invisible units, damage 11/14/17/20 -> 8/13/18/23, manacost 90 -> 60/65/70/75.
Rocket Barrage now also passively releases 1 more rocket on each attack on target enemy
Elune's Arrow stun duration now scales smoothly. Maximum duration on range >2000 instead of >1500.
Elune's Arrow damage vs creeps +50/70/90/110% of max hp instead of instagib (damage type: spell).
Elune's Arrow cooldown 17/16/15/14 -> 20/18/16/14.
Assassinate cooldown 20/15/10 -> 25/20/15.
Assassinate indicator on target is now visible for allies instead of for enemies
Assassinate without agh now properly counts damage as spelldamage. Manacost matched to upgraded version.
Assassinate upgraded: AoE decreased from 325 to 275 and is blockable by main target via Linken Sphere
Death Ward rescaled to 60/95/130 damage and 0/1/2 bounces (80/115/150 and 1/2/3 bounces with agh)
Death Ward no longer gives spell immunity
Freezing Field minimum and maximum AoE increased a bit. Damage AoE 250 -> 300. Cooldown 100 -> 110/100/90.
Freezing Field Explosion interval from 0.07 to 0.1 sec, damage from 70/120/170 (120/170/220) to 100/150/200 (150/200/250)
Freezing Field Upgraded doesn't provide Magic Immunity anymore.
Icarus Dive range 1400 -> 950/1100/1250/1400 (save travel time for all levels)
Icarus Dive Debuff and damage duration 2 sec -> 3 sec, Dps 20/60/100/140 -> 20/40/60/80
Icarus Dive Debuff switched from "Disarm on heroes" to "MS slow on all enemies": 19/22/25/28% slow
Shackleshot can now catch 2 enemy units behind the primary target if applicable
Powershot improved and simplified: no longer loses speed and range after each enemy hit, maximum range from 2475 to 2725. Maximum damage from 120/200/280/360 to 150/250/350/450. Damage lose per hit from 10% to 20%.
Aftershock stun duration 0.6/0.9/1.2/1.5 -> 0.4/0.6/0.8/1.0 sec, additional manacost removed. AoE 315 -> 300.
Inner Vitality manacost 170 -> 140/150/160/170, regeneration bonus slightly changed
Inner Vitality also increases all healing effects on buffed unit by 8/16/24/32%
Wrath of Nature will no longer create Small Treants from killed creeps, but only Mega Treants from killed heroes
Wrath of Nature debuff duration 4 sec -> 6 sec
Adaptiveness on STR hero 16/20/24% stun resistance -> 12/18/24% status resistance
Spiked Carapace proc now has highest priority when attacked (it didn't stun and reflect damage if the caster didn't take damage, e.g. under Aphotic Shield/Refraction/Borrowed Time/False Promise etc.)
Rebalance
Shrapnel can't be Multicasted anymore (Shrapnel damage never stacked)
Empower can now be used on structures
Empowering Haste bonuses slightly changed to 4/6/8/10% ms and 4/6/8/10% ms_in_damage.
Plague Ward cast range 850 -> 700.
Plague Ward Synergy bonus damage 5/10/15/20 -> 10/15/20/25.
Fiend Grip effect interval 1 second -> 0.5 seconds.
Laguna Blade manacost reduced from 250/400/550 to 200/375/550.
Finger of Death manacost increased from 200/400/600 to 250/425/600
Mystic Flare manacost 300/500/700 -> 200/375/550.
Mystic Flare cooldown with scepter 20/15/10 -> 24/18/12.
Reverse Polarity cooldown reverted from 120 to 120/110/100
Frost attack as/ms slow from 20/30% to 20/20 as intended
Impetus max distance in damage 2500 -> 1750
Added cooldown modification support to Greater Bash
Dragon Slave and Carrion Swarm recoded
Abyssal Blade active now uses enemy's base stun resistance
Heroes now really can't channel any spells during Omnislash (e.g. Freezing Field)
Tether shared regen multiplier 75/90/105/120% -> 75/95/115/135%
Wisp Spirits dmg from 25/50/75/100 to 35/60/85/110, dmg AoE 300 -> 325, dmg vs creeps slightly higher, manacost 120/130/140/150 -> 100/115/130/145, duration 19 -> 19/21/23/25, cooldown 20/18/16/14 -> 18/16/14/12
Oscillate Out/In (Wisp 2) standard hotkeys changed from E/F to D/F
Enchant Totem dmg bonus from 100/150/200/250% to 100/160/220/280%
Overcharge damage resistance bonus 4/8/12/16% -> 8/12/16/20%
Enchant slow 20/30/40/50% -> 55%, slow duration 5.5 sec -> 3.75/4.5/5.25/6 sec
Anchor Smash cast time 0.3 -> 0
Nether Blast damage 100/175/250/325 -> 120/200/280/360
All creepheroes, excluding Familiars, are now able to damage Supernova
X-marks the Spot cooldown 20/18/16/14 -> 21/18/15/12
Earthbind cast points 0.3 -> 0.25
Forged Spirit Gold and Exp bounty decreased slightly
Exp bounty for Familiars increased from 41 to 100
Refraction bonus damage 20/40/60/80 -> 30/40/50/60, number of instances 3/4/5/6 -> 3, duration 17 -> 11/13/15/17, cooldown 17 -> 17/15/13/11, manacost 100 -> 70
Static Field damage 5/7/9/11% or current hp + 1% of maxhp -> 4/6/8/10% of current hp + 1% of maxhp (due to spellamp)
Double Edge multicasted healthcost matched to new multicast manacost
Fire Remnant charge cooldown 35 sec -> 50/42/34 sec, damage 100/250/400 -> 100/200/300
Doom Hatchlings damage heavily increased. It's now a weapon for real vengeance!
Doom Tornado manacost 150 -> 200, slow AoE 300/400/500/600 -> 400, cooldown 30/25/20/15 -> 35/30/25/20
Doom War Stomp manacost 120/130/140/150 -> 105/110/115/120, aoe from 240/260/280/300 to 300
Doom Manaburn cooldown 22/18/16/10 -> 24/18/12/6
Sketelon Walk manacost 80/90/100/110 -> 90, Cooldown 20 -> 20/19/18/17
Track Cast Range 1200 -> 1000
Magnus Shockwave damage AoE 150 -> 200
Arcane Bolt speed 500 -> 525
Grow attack range bonus with scepter 107 -> 100
Grow size increase 15% per level -> 18% per level
Phantasm cooldown 100 -> 110
Shrapnel dps 15/30/45/60 -> 15/35/55/75, manacost 50 -> 50/60/70/80, cooldown 40 -> 55
Assassinate damage decreased a bit: from 355/505/655 to 320/485/650
Psi Blades bonus attack range 60/120/180/240 -> 45/90/135/180
Psi Blades spill damage 50/60/70/80% -> 36/44/52/60%
Heartstopper aura dmg from 0.6/1.0/1.4/1.8% -> 0.6/1.2/1.6/2.0%, but no longer reduces enemy healing
Magnetize (Earth Spirit ult) starting radius 300 -> 350
Walrus Kick damage 200 -> 350, cooldown 10 -> 8
Blur evasion from 25/30/35/40% to 17.5/25/32.5/40%
Frostbite duration on creeps 10 sec -> 7/8/9/10 sec.
Conjure Image duration from 32/30/25/25 sec (???) to 34.
Storm Bolt stun duration 2 sec -> 1.4/1.6/1.8/2 sec, manacost 140 -> 110/120/130/140
God's Strength with scepter now only affects allied heroes instead of all allied units
Phantom Strike cast range 800 -> 800/875/950/1025, can be used on spell immune targets
Shadow Word heal amplification from +-10% to 6/9/12/15%
Dragon Blood, Poison Sting and Ice Circles with aghanim no longer grants heal amplification/decrease
Poison Sting ms slow 11/12/13/14% -> 11/13/15/17%, no longer pierces spell immunity
Charge of Darkness will not bash magic immune units anymore
Laser manacost on lvl 4 reverted back from 150 to 170
Earthbind can now hit invisible units
Silencer/Pudge Int/Str bonus AoE 900/700 -> 800/800
Enchant now right dispells buffs from targeted non-capturing enemy units
Silencer Last Word damage 120/180/240/300 -> 75/150/225/300, starting duration 5 sec -> 4 sec. Disarm effect removed
Silencer Last Word now always silences enemy, even if targets become invulnerable after spellcast
Ball Lightning old manacost restored
Midnight Pulse: Longer cooldown, more AoE, more dmg at low levels, more duration at higher levels, rescaled manacost
Scream of Pain manacost 75/90/105/120 -> 70/80/90/100, damage increased by 25
Earthshock manacost 75 -> 85/90/95/100
Living armor manacost 30 -> 50, cooldown 18/14/16/14 -> 16/14/12/10
Rage duration 3/3.75/4.5/5.25 -> 3.5/4/4.5/5, cooldown 19 -> 39/36/33/30
Song of Siren cooldown 180/120/60 -> 160/120/80, AoE 1250 -> 1000/1200/1400
Disruption illusion damage 30/45/60/75% -> 24/36/48/60%, duration 8/10/12/14 -> 6/8/10/12
Double Edge damage rescaled from 175/250/325/400 to 150/200/250/300 + 40/60/80/100% of highest attribute
Nether Strike's Greater Bash level 4 -> 2/3/4, can't be used while rooted anymore
Plasma Field: because of fix which reduced it's damage heavily, cooldown 14 -> 14/13/12/11, manacost 125 -> 110/115/120/125
Lucent Beam cast time 0.3 -> 0.25
Paralyzing Cask hero stun 1 sec -> 0.75 sec, creep stun 5 sec -> 4 sec, bounces 2/4/6/8 -> 3/5/7/9.
Homing Missile damage progressing changed: before, maximum damage was reached at 1500 range, now it starts with 0 and reaches max damage after 3s flytime
Homing Missile projectile size scaling increased from 1.0 to 1.5
Homing Missile now has hero&illusion priority heroes when retargeting if initial target dies/evades it
Slardar and Void bashes rescaled: melee chances 10/15/20/25% -> 16/19/22/25%, ranged chances 10/12/14/16 -> 11/13/15/17, duration 1 sec -> 0.7/0.8/0.9/1 sec. Damage changed a bit
Fissure stun duration 1/1.25/1.5/1.75 -> 0.9/1.1/1.3/1.5
Last Word aura cooldown 4/3.6/3.2/2.8 -> 5.6/5.2/4.8/4.4
Last Word aura mechanic improved
Ice Vortex manacost 75 -> 60
Watcher sight range decreased from 1400 to 1000
Electric Vortex cooldown from 16/15/14/13 to constant 12, duration fixed
Devoured Wildkin Armor aura from 3/4/5/6 to 2/3/4/5
Cold Snap stun duration from 0.35 to 0.29/0.31/0.33/0.35
Death Coil self damage type from Pure to Magic
Fiery Soul AS bonus 25/35/45/55 -> 20/32/44/56.
Quill Spray AoE 625 -> 700, damage cap 450 -> 550
Lion and Nyx impales nerfed a bit
Overgrowth cast time 0.5 -> 0.4
Arc Lightning manacost 65/70/75/80 -> 56/64/72/80
Lightning Bolt cooldown 6 -> 7
Test of Faith cooldown 11 -> 8
Arcane Orb manacost 100/120/140/160 -> 100
Purification dmg/heal 85/170/255/340 -> 90/160/230/300, manacost 100/120/140/160 -> 85/100/115/130, cast range 575 -> 500
Eye of the Storm allowed to reduce structure armor
Teleportation Scroll visual effect is now invisible too if the caster is invisible
Vacuum now stuns enemy for it's pull duration
Primal Split's Storm's dispel now deals 850 damage to summoned units (including illusions)
Double clicking Relocate will now target your Fountain
Double clicking Teleportation will now target your Fountain
Chain Frost agh now increases attack speed slow (from 25 to 50)
Fire Spirits on expiration will be auto-used on the owner instead of disappearing
Sprout cast time 0.3 -> 0.2
Bloodlust cooldown 15/14/13/12 -> 10
Searing Chains cooldown 14/12/10/8 -> 11/10/9/8
Arcane bolt dmg multiplier x1.6 -> x1.4/x1.6/x1.8/x2.0
Dragon Tail cast range 150 -> 200
Liquid Fire cooldown 13/10/7/4 -> 10/8/6/4, manacost 25 -> 35/40/45/50, cast range 450 -> 500.
Fade Bolt cooldown 16/14/12/10 -> 10, manacost 120/130/140/150 -> 110/120/130/140
Death Pulse manacost 125/145/165/185 -> 115/130/145/160
Shadow Wave cooldown 12/10/8/6 -> 9/8/7/6, damage/heal 80/100/120/140 -> 70/100/130/160
Lightning Grapple no longer drags invulnerable enemies (but still drags invul allies)
Lightning Grapple now stuns all affected units while pulling
Kunkka's X-marks the spot allied duration reverted to 8 seconds
Clockwerk's Battery Assault cast time 0.3 -> 0.0
Tiny's Toss cast time 0.0 -> 0.1
Gondar's Shuriken Toss cooldown 10 -> 7.5
Splinter Blast manacost 90/110/130/150 -> 85/100/115/130
Stasis Trap stun AoE increased by 25, stun delay decreased from 1.5 to 1.25 seconds
Trueshot Aura dmg bonus 12/18/24/30% -> 12/20/28/36%
Fixed Focus Fire was weaker than intended
Focus Fire rescaled. Non-upgraded: 50/40/30 sec cd, 40/30/20% dmg reduction. Upgraded: 25/20/15 sec cd, 30/15/0% dmg reduction. Attack speed bonus reduced from +1000 to +500
Hero stats & Polymorphs
All heroes base HP increased from 150 to 200, base MP from 0 to 75
STR HP Bonus from 20 to 18 per point (was 19 before last version)
STR hpregen bonus 0.03 per str point -> 0.1 per str point
INT mpregen bonus 0.04 per int point -> 0.05 per int point
Slark and Balanar day vision 1200 -> 1800, night vision 1800 -> 800, just like all other heroes
Batrider's Firefly form base movespeed 310 -> 325, missile speed 900 -> 1100 (like normal Batrider now)
DK's Elder Dragon Form base attack time 1.5 -> 1.6, attack range 625 -> 500
KOTL Spirit Form allowed to pick with all invis spells
Ogrelord attack points 0.4 -> 0.33 (0.4 looks very bad visually)
Gyrocopter base int from 23 to 21, base armor from 4.4 to 3.4
Rubick base agility 14 -> 17
Medusa base str 19 -> 16, base int 15 -> 19.
Necrolyte base int 23 -> 25
Lina Base damage -2
Formless base str 17 -> 19.
Morphling starting damage 44-48 -> 46-50
Invoker base ms 290 -> 295, base damage increased by 3
Techies int grow 2.9 -> 3.3
Space Orc base armor 2.2 -> 3.5
Shadow Shaman base hpreg 1.00 -> 0.25, base int 21 -> 25 (overall damage same)
Naga Siren base str -1, int grow -0.1, base ms -5
Geomancer base str -1, agi grow -0.2, base ms -5
Rexxar int grow -0.2
Enchantress base ms -10
Lanaya base damage decreased by 4
 

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