این نسخه قدیمی مپ لود است. نسخه ی جدید DotA LoD v6.87 منتشر شد. برای دانلود به این صفحه مراجعه کنید.
با سلام به طرفداران ایرانی بازی وارکرافت و دوتا؛
نسخه ی جدید مپ دوتا LoD امروز توسط سازنده ی آن منتشر شد؛ ما نیز برای دانلود شما عزیزان قرار دادیم. لطفا پیش از دانلود حتما به نکات زیر توجه داشته باشید:
1. دانلود این مپ برای تمامی افرادی که در RGC قصد بازی مپ LOD را دارند الزامی میباشد.
2. تنها پچ وارکرافت که این مپ روی آن اجرا میشود پچ 1.26a ( پچ پیشفرض در RGC) میباشد. دانلود و آموزش نصب پچ 1.26a وارکرافت در صفحه ی زیر:
دانلود پچ وارکرافت 1.27b و 1.27a و 1.26a و سویچر با لینک مستقیم + آموزش نصب
3. این مپ بر روی پچ های جدید وارکرافت (مثل پچ 1.28 و 1.29 و 1.30) به هیچ عنوان قابل پلی نمیباشد و باعث Crash شدن وارکرافت میشود.
4. این مپ فقط به صورت آنلاین و در RGC قابل بازی کردن میباشد و قابلیت اجرا به صورت آفلاین ندارد.
5. نکته ی مهم ای است که مپ LoD هیچ نسخه ی AI (برای بازی با کامپیوتر) ندارد و فقط و فقط باید در سرور به صورت آنلاین بازی شود.
آموزش کامل آنلاین بازی کردن دوتا و LoD در RGC
6. به دلیل حجم زیاد این مپ در صورتی که بخواهید آن را در گیم رنجر و یا مثلا به صورت لوکال (LAN) در گیم نت بازی کنید، به خطای The map file is too big برخورد خواهید کرد. برای حل این مشکل آموزش زیر را حتما مطالعه بفرمایید و فایل game.dll را در پوشه ی محل نصب وارکرافت نصب کنید:
حل مشکل The map file is too big مپ های جدید آر جی سی + دانلود game.dll
همانطور که میدانید مپ Legends of DotA یا به اختصار LoD یک مپ توسعه داده شده از روی مپ اصلی دوتا میباشد. در این مپ شما یک هیرو را پیک میکنید و هر اسپلی (جادو) از بقیه ی هیرو ها که دوست داشته باشید، برایش انتخاب میکنید. در واقع هیرو ها دیگر اسپل خودشان را ندارند؛ مثلا برای اسنایپر، 6 اسپیریت را انتخاب میکنید! این یک مپ Fun است و مرتبا به روز رسانی میشود. این نسخه از مپ لود تغییرات زیر را شامل میشود:
لیست تغییرات مپ دوتا لود DotA LoD 6.86
v6.86g7 Most important bugfixes (critical bugs, including cases which caused skills being banned) : Fixed Meat Hook stunning enemy forever Fixed groups in Unstable Current Fixed crash caused by Malefice, fixed amount of stuns with multicasted Malefice Fixed Venomous Gale and Shadow Strike slow (last percents stays forever) Fixed glitch with double buyback and required gold for displaying on alt click and all other small mistakes in buybacks Fixed Chain Lightning based spells order ID (all lost it's uniqueness with last change of Arc Lightning) : Sunder, Laguna, Finger, Brain Sap, Open Wounds, Mystic Snake, Casks, Lasso, Disruption, Tether Fixed Veil of Discord latching on allies sometimes Fixed bug which caused Ball Lightning having much less manacost than it should be Fixed Chronosphere / Black Hole + Force Staff Fixed Gravekeeper's Cloak damage block formula Fixed very old bug when Focus Fire couldnt be used when hero already attacking target enemy Fixed impossibility to cast Focus Fire during disarm Fixed some dmg resistances working twice Other bugfixes Improved all cases when unit cannot walk - they no longer cancels order by reason "Target is too far" Small fixes in bonus damage conditions: Manaburn, Quelling Blade/Fury and bonus damage from invises are no longer working vs allies, Quelling Blade/Fury working vs Roshan Fixed chance of Damage Block by Stout Shield Fixed interaction of Meld with Instant Attacks Fixed displaying of Aeon Disk cd on dropping and picking up Fixed some hero stats after last change Fixed slow amount and tooltip on Poison Attack Fixed Electric Vortex not pulling at all. Fixed Firewall damage source (hero instead of wall itself) Firewall now properly damaging with multiple sources of it (e.g. multicast) Fixed Borrowed time auto activasion Fixed displaying on scoreboard cooldown of Borrowed Time after autoactivasion. Viper Strike no longer affects invulnerable targets (who became invulnerable after cast) Fixed Eidolons movespeed (lvls 1 2 3) Fixed Rupture stopping work sometimes after use, however idk what was broken Fixed (?) Snowball Fixed (?) losing vision caused by Lunar Blessing + Break (no longer removable by Break) Fixed Ice Vortex self buff having only 1 lvl Fixed Gust with Castrange bonus Vital Strike slows properly again Improved Waveform with Multicast Fixed Adaptive Strike with Multicast Fixed Phantom Rush proc range Improved interaction of Nether Swap cooldowns with picking up and dropping Aghanims Reverted Primal Roar damage and effects order - stun dealt before damage Note: this is important for on-damage effects like Kraken Shell, Borrowed time Fixed Charge of Darkness bug which causes running back Fixed Charge of Darkness causing multispawn at map edges Fixed armor bonus from Berserker's Call Force Staff / Hurricane Pike pushing effect no longer stackable with itself. New one effectively stops previous just like other forced movements do. Fixed Earthbind AoE pointer Fixed Death Ward + Mass Serpent Wards in one game. Fixed displayed time on full Fire Remnant charges Fixed camera position on Wisp's Relocate back tping Fixed Dagger doubleclick destination Breathe Fire and Anchor Smash no longer debuffs invulnerable units. Fixed bonus damage from manaburn to illusions (was less than should be) Fixed abuse with purchasing and selling Bottle on Fountain Fixed windwalk level of Primal Split Storm Panda Fixed Spell Steal bonus spell stays forver after Spell steal being blocked by Linken Fixed Purge of Necronomicon effect order and using on invulnerability Fixed Spectral Dagger doing by 50 less damage if launched in unit (very old bug O: ) Fixed (?) Spectral Dagger damaging multiple times sometimes Improved spell block and reflection on Assassinate Fixed (?) Chakram not doing damage in traveling back Fixed Kraken Shell not dropping disables at all in most conditions Fixed Slow from Stampede being 1000% instead of 100% Tiny Toss no longer interrupts target Linken Gust no longer grants vision Fixed Leech Seed dmg/heal Tranquil Boots now restores unit real movespeed instantly when replaced on normal version instead of waiting for new order Cleave Damage no longer pierces Guardian Angel or Cold Embrace (again) Fixed Liquid Fire dispel Fixed Sticky Napalm damage was halved vs heroes instead of halved vs creeps Fixed interaction of Rupture and Status Resistance Fixed Walrus Punch true strike been working on every attack during 10 seconds instead of only 1 hit Global features Enemy taverns are visible on sd mode without additional taverns (without d2/d3/d4/d5), allows serious counterplay (Not revealed for -md to not let see tavern swapping at least while taverns are already "visible") -ready command removed (except for test mode) -random command removed (except for test mode) -repick no longer cost any gold Balance Rescaled Relocate: Cooldown 100/85/70 -> 90/75/60, manacost 150 -> 175, delay 2.7/2.35/2.0 -> 3.5/3.0/2.5 Can be disabled by root only at end of duration (however, cannot be cast while rooted) As well, teleport will not happen if caster is silenced at end of delay. Aghanim upgrade no longer affects cooldown and manacost. Instead, it decreases delay by additional 0.5 second and casting Relocate Upgraded will not ping on minimap for enemies. Relocate is no longer forbidden for Formless. Polymorphs couldn't be casted during Relocate delay (some technical reasons) Charge of Darkness no longer stuns main target longer than others (nerf, applies normal Greater Bash only) This also means Charge wont stun Magic Immune primary target Greater Bash is now counted like normal bash (doesnt affect by reducing duration of continious stuns) When 2 Charging heroes rushes through or right on other, they both bashing each other instead of effect being based on luck. Illuminate charging no longer based on Spirit Form. Requires Aghanim for charging without channeling instead. Bonus damage during night decreased from 50% to 33%. Heal allies during day stays 50%. Troll Fervor attackspeed bonus from 10/14/18/22 PER ATTACK to 12/18/24/30 PER HIT (does not count misses attacks) Max stacks 7 -> 8 Armor debuff removed Also removed 0.4 delay per which next stack coudnt be taken, so very fast and instant attacks also grants bonus Haunt illusion damage 40% -> 40/60/80% (20% -> 25/40/55% ranged) Epicenter damage per pulse 130 -> 110 (wlc, became too strong with spell amp introduction) AS MS Slow from 50% to 30% Cast time 1.5 sec -> 2.0 sec. Yes, this is impossible to cast it during stun from Burrowstrike. Just like that was always in Dota. Wild Axes damage rescaled from 60/90/120/150 per axe to 45/75/105/135, cooldown 10 -> 8, manacost 100/110/120/130 -> 90/105/120/135 Spiked Carapace buff duration 2.5 -> 2 Chronosphere and Dismember now properly stops most kinds of Forced Movements instantly Geostrike now can be used by illusions and working vs allies. Powershot no longer counts casting time started from 0.3 seconds, which grants minimum damage nearly as half of max. Max cast time 0.75 -> 1 Requiem of Souls manacost 150/175/200 -> 200/250/300 Shrapnel slow lasts only 0.5 seconds after leaving area instead of 2 seconds (fix/nerf) and applies slow on just entered units much faster Stasis Trap now becomes visible in delay between activasion and blast and plays proper animation for enemies as well Guinsoo Scytche cooldown 25 -> 22, manacost 100 -> 250 Vacuum now deals damage if pull was interrupted by other FM Linken Sphere now fully blocks Omnislash on cast instead of just being broken without any block. Lion Impale stun 1.4/1.8/2.2/2.6 -> 1.5/1.8/2.1/2.4 Nerubian Assassin Impale stun 1.6/2.0/2.4/2.8 -> 1.5/1.8/2.1/2.4 Nerubian's Impale has a bit less manacost but cannot be clocked or reflected, so it keeps longer cooldown. Gravekeeper's Cloak scales linearly again, otherwise it would be very weak after bugfix. Soul Rip max targets 9/12/15/18 -> 8/9/10/11, heal/dmg per target 18/22/26/30 -> 22/29/36/43 Now properly counts Magic Immune allies around, including zombies. Decay damage 20/60/100/140 -> 30/60/90/120 Naga Ensnare manacost 90/100/110/120 -> 70/80/90/100, duration 2/3/4/5 -> 2.25/3/3.75/4.5, cooldown 14 -> 13/12/11/10 Focus Fire attackspeed bonus 500% -> 450% Wisp Spirits damage per explosion 35/60/85/110 -> 30/50/70/90 Collision AoE decreased to be similar to creep damaging AoE - from 150 to 110 (harder to hit hero) Geomancer Poof cooldown 12/10/8/4.5 -> 12/10/8/6, manacost 80 -> 90 Viper Strike Upgraded cooldown 10 -> 14/12/10 Hookshot Upgraded cooldown 12 -> 18/15/12 Split Earth cast time 0.4 -> 0.35 Nethertoxin cooldown 24/21/18/15 -> 24/20/16/12 (as on tooltip) Splitshot AoE no longer increases by Dragon Lance / Hurricane Pike Tombstone Zombie damage rscaled from 29-37 to 30-36 Deathlust (low hp enemy speed bonus) attackspeed bonus 50% -> 75% Zombies no longer spawns on spellimune enemies (just like The Swarm beetles not latches) Midnight Pulse damage multiplier decreased by 0.25%. This affected upgraded Blackhole damage too. Empty Bottle no longer have active ability (use rightclick on runes; prevents incresing cast range on runes by Lens) Tiny Toss no longer allowed to toss invulnerable units Damage to projectile changed from 2 instances to 1 and fixed at 30% bonus damage instead of increasing with Grow Manacost 120 -> 90/100/110/120, cooldown 8 -> 11/10/9/8 Heroes Pit Lord Base Damage 70-76 -> 62-68, BAT 1.9 -> 1.7 Phantom Lancer base MS 295 -> 300 Undying base damage decreased by 2 Others Optimized some things on -dm mode -unstuck now properly removes all additional effects like stuns, invulnerability, etc Dragon Tail now orders to attack enemy by same rule as Toss, Blink Strikes, etc: if haven't other orders. Increased effects size on Gyrocopter, Magnataur, Tiny, Flesh Golem Improved Spiked Carapace visibility Decreased visual size of some Ancient creeps and hover height of Black Dragons and Black Drakes Decreased visual size of Tempest Fire Remnants got their own duration timer over head which is visible as for owner as for allies Crimson Guard recipe is now usable (for fast purchasing Buckler if need) Plague Ward, Mass Serpent Ward model size decreased from 1 to 0.8 Improved Soul Rip perfomance Added visual effects on Battery Assault Silencer Last Word overhead indicator changed to Normal Silence Courier cooldown in market 2 sec -> 0.1 sec
لینک دانلود مستقیم مپ جدید دوتا DotA LoD 6.86 با حجم حدود 65 مگابایت:
👈 دانلود مپ دوتا لود DotA LoD 6.86g7 با لینک مستقیم 👉
👈 دانلود مپ دوتا لود DotA LoD 6.86g6 با لینک مستقیم 👉
👈 دانلود مپ دوتا لود DotA LoD 6.86g5 با لینک مستقیم 👉
👈 دانلود مپ دوتا لود DotA LoD 6.86g4 با لینک مستقیم 👉
👈 دانلود مپ دوتا لود DotA LoD 6.86g3 با لینک مستقیم 👉
👈 دانلود مپ دوتا لود DotA LoD 6.86g1 با لینک مستقیم 👉
👈 دانلود مپ دوتا لود DotA LoD 6.86g0 با لینک مستقیم 👉
آموزش نصب مپ دوتا: کافیست مپ را بعد از دانلود در داخل پوشه ی Maps در محل نصب وارکرافت کپی کنید. مثال:
C:\Program Files (x86)\Warcraft III\Maps
همچنین آرشیو کامل تمامی مپ های جدید دوتا و AI و LOD را می توانید در صفحه ی زیر مشاهده و دانلود کنید:
دانلود جدیدترین مپ های دوتا AI و LoD با لینک مستقیم
سوالات و مشکلات خود را در قسمت نظرات مطرح کنید. همچنین هر سوالی داشتید میتوانید در سوپر گروه بزرگ تلگرامی وبسایت طرفداران ایرانی وارکرافت بپرسید؛ آنجا پلیرهای زیادی حضور دارند که کمک شما خواهند کرد. لینک عضویت در گروه: