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دانلود مپ دوتا لود DotA LoD 6.86 برای RGC

با سلام به طرفداران ایرانی بازی وارکرافت و دوتا؛

دانلود مپ دوتا لود DotA LoD 6.86c4 جدید برای RGC

نسخه ی جدید مپ دوتا LoD امروز توسط سازنده ی آن منتشر شد؛ ما نیز برای دانلود شما عزیزان قرار دادیم. لطفا پیش از دانلود حتما به نکات زیر توجه داشته باشید:

1. دانلود این مپ برای تمامی افرادی که در RGC قصد بازی مپ LOD را دارند الزامی میباشد.

2. تنها پچ وارکرافت که این مپ روی آن اجرا میشود پچ 1.26a ( پچ پیشفرض در RGC) میباشد. دانلود و آموزش نصب پچ 1.26a وارکرافت در صفحه ی زیر:

دانلود پچ وارکرافت 1.27b و 1.27a و 1.26a و سویچر با لینک مستقیم + آموزش نصب

3. این مپ بر روی پچ های جدید وارکرافت (مثل پچ 1.28 و 1.29 و 1.30) به هیچ عنوان قابل پلی نمیباشد و باعث Crash شدن وارکرافت میشود.

4. این مپ فقط به صورت آنلاین و در RGC قابل بازی کردن میباشد و قابلیت اجرا به صورت آفلاین ندارد.

5. نکته ی مهم ای است که مپ LoD هیچ نسخه ی AI (برای بازی با کامپیوتر) ندارد و فقط و فقط باید در سرور به صورت آنلاین بازی شود.

آموزش کامل آنلاین بازی کردن دوتا و LoD در RGC

6. به دلیل حجم زیاد این مپ در صورتی که بخواهید آن را در گیم رنجر و یا مثلا به صورت لوکال (LAN) در گیم نت بازی کنید، به خطای The map file is too big برخورد خواهید کرد. برای حل این مشکل آموزش زیر را حتما مطالعه بفرمایید و فایل game.dll را در پوشه ی محل نصب وارکرافت نصب کنید:

حل مشکل The map file is too big مپ های جدید آر جی سی + دانلود game.dll


همانطور که میدانید مپ Legends of DotA یا به اختصار LoD یک مپ توسعه داده شده از روی مپ اصلی دوتا میباشد. در این مپ شما یک هیرو را پیک میکنید و هر اسپلی (جادو) از بقیه ی هیرو ها که دوست داشته باشید، برایش انتخاب میکنید. در واقع هیرو ها دیگر اسپل خودشان را ندارند؛ مثلا برای اسنایپر، 6 اسپیریت را انتخاب میکنید! این یک مپ Fun است و مرتبا به روز رسانی میشود. این نسخه از مپ لود تغییرات زیر را شامل میشود:

لیست تغییرات مپ دوتا لود DotA LoD 6.86

Fixed Multicast being permanently banned
Fixed Crabe Shell active buff being lvl 1 always and interaction of multiple Shells used on same target.
Fixed Dispersion tooltip being mixed up on lvls 3-4
Fixed Stampede Slow being not dispellable
Fixed Formless not getting bonus dmg from Grow
Corrosive Skin should now work fine
Frozen Sigil cooldown 50 -> 35, duration 30 -> 20
Requiem of Souls' damage decreased by 10%
Plasma Field cooldown 14/13/12/11 -> 14, manacost 110/115/120/125 -> 125
Plasma Field now slows enemy movespeed by 25% for short time. Slow duration based on range, just like damage and on skill lvl.
Sprint duration 12 sec -> 10 sec, 15% bonus taking damage removed.
Familiars HP increased by 150 at all levels, from 400/550/700 to 550/700/850.
Frost Armor from neutral ogre now affects ranged attackers too.
Formless base attack range 600 -> 650.
Icarus Dive now allows to attack and cast any spells without interrupring Dive
Icarus Dive cooldown 18 -> 30/26/22/18.

Fixed free movement appearing after invises in some conditions.
Fixed Rod of Atos working on spell immune units if used before spell immunity.
Fixed upgraded Deafening Blast malfunction.
Fixed free movement interaction with Lothars Edge and Silver Edge
Fixed Aeon Disk interaction with Cooldown Reduction.
Fixed some units e.g. Exorcism spirits stopping forever when trying to attack Roshan.
Fixed non-shared couriers taking bought items in some conditions.
Removed visual effects on spell immune targets and attempts to damage spell immune units by Static Storm
Normalized N'aix turn rate.
Ignite now also slows attackspeed
Bloodlust duration 30 -> 40
Double Edge with Multicast deals it's damage in a single instance
Vital Strike casttime 0.2 -> 0.25
Arrow Shower damage 80/120/160/200 -> 100/150/200/250
Berserker's Blood Max bonuses decreased by 1. First bonus starts with lost hp instead of being on full health.
False Promise cast range 1500 -> 700/850/1000.
Poison Touch fully renews effect duration when target attacked by hero instead of adding only 2 seconds.
Batrider Firefly cooldown 36/34/32/30 -> 40/38/36/34
Added new icon for Lion's Impale
Hexes visuals improved:
Model size increased.
Stable model — Frog for Lion, Sheep for Rhasta and Chicken for Guinsoo.

Multicast reworked
Is now active ability

No Aghanim Upgrade.
When activaded, provides high chance to multicast skill but makes owner more vulnerable to magic.
60/70/80% chance for x2, 200 manacost, 8/10/12 seconds duration. 120/100/80 cooldown
Increases spell damage taken by 25%, decreases status resistance by 25%.
Delay between casts 0.3 -> 0.4
Additional manacost on mc removed.
Is not affected by Break
Can be stolen by Spell Steal or Denique.
Basic Hotkey "C"
Renamed from Multi Cast to Multicast.
Cheat Death removed
New ability Underwater Battle Technics (UBT)
Hero learns secret shrimp monks technics.
Provides bonus attack damage in various situations
Increases attack damage by 16/24/32/40% of target Armor amount (e.g. mults by only by 1.016 to enemy with 10 armor at lvl 1, mults by 1.2 for enemy with 50 armor at lvl 4)
Bonus dmg is decreased for negative armor.
Multiplies attack damage by additional 1.16/1.24/1.32/1.4 if target is spell immune
Multiplies attack damage by additional 1.16/1.24/1.32/1.4 if target is in invisibility
Grants 50% chance to bash spell immune or invisible enemies for 0.2/0.25/0.3/0.35 seconds
Fully stackable with other bashes
Bonus mult stacks linear with itself and other bonus dmg to attacks (e.g. bloodrage, enrage)
Bonus dmg from armor affects buildings
Affected by Break
Basic Research Hotkey "E"
Last word Aura removed
New ability Crabe Shell
Magically improved chitin shell protects owner and his allies from spells.
Semiactive, semipassive
Once learned, getting bonus charges for any kind of enemy spells, including item using and orb-attacks.
Requires visible enemy
1200 AoE
Break prevents getting bonus charges.
Charge getting is based on Square Root of current triggered ability manacost
100 charges maximum
700 cast range, 60/90/120/150 manacost, 35 seconds cooldown, 0.2 seconds cast time
Can target self (instant effect) or allied heroes (projectile with 1250 speed) by cost of all charges
This buff lasts charges*(0.04+0.01*lvl) seconds (max 4/5/6/7 seconds)
Provides spell immunity and 45/50/55/60% status resistance.
When have 100 charges, also silences enemies around target in 300 AoE for 0.5/0.8/1.1/1.4 seconds.
If target ally dies while projectile flying, still provides short silence.
Effect is dispellable (if dispell can hit through magic immunity, ofc, e.g. demonic purge, doom, nullifier)
Prevents getting new charges as well as going on cooldown while projectile flying or buff active
Double click to target self
Basic Hotkey "R"


Stacking of abilities which gives free/phased/flying movement as well as invises and polymorphs improved greatly, they don't prevents other abilities working when one of them ends and working without delay or reenabling effect.
As well enabled free pathing / cliff walking (e.g. brood web, spectral dagger, firefly) allows to use any movement ability on other cliff without being dumped on a free way and are not able to block enemy units too.
Fixed (?) rare crashes caused by Thirst or Duel
Fixed Corrosive Skin doing 0 dmg and lasting too long
Fixed Adaptive Strike dmg issues
Fixed Glimmer Cape malfunction
Added 1 second cooldown on Leap, should not bug anymore.
Fixed Hellfire Blast dps dispelling
Fixed Thirst continues providing vision on already low hp enemies when Thirst owner dies
Fixed Manabreak working on missed attacks
Fixed Phase Boots, Glimmer Cape, Sprint, Phantom Rush allows walking through cliffs.
Fixed Omnislash jump angles
Fixed Riki backstab malfunction.
Fixed abuse of Spirit Bear + Arcane Boots
Fixed Back Morphs and Formless Books still triggering some passive oncast abilities.
Fixed interaction of Primal Roar and self reflection, also no longer causes heavy lag.
Sunstrike now ignores spell immune units (like Tombstone Zombies)
If hero dies and buybacks with active Diabolic Edict, new explosions will continue on hero's death location
Recall is no longer able to override -disablehelp by clicking on ground.
Fixed Berserker Rage picking properties.


No longer provides spell immunity
Provides 100% spell resistance instead
Duration from 3.5/4/4.5/5 to 3.75/4.5/5.25/6 seconds
Cooldown from 39/36/33/30 seconds to 32/28/24/20
Still dispells negative effects on cast (but not ethereal forms anymore due to not spell-immunity purging type)

Shadow Dance:

No longer has any passive component
Active duration 4/4.25/4.5 seconds
When active, provides huge HP regeneration and movespeed bonus: 5/7/9% of max hp, 32/46/60% movespeed
Cooldown 75 -> 60.
Added Aghanim upgrade: all active bonuses (invis, regen, ms) are applied on allied heroes (only real heroes! not illusions!) in 325 AoE. Regen and MS has half efficiency for allies.
No longer affected by Break effects.
Allowed to be stolen by Spell Steal/Denique
Allowed again to pick with any kind of invis (excluding Permainvis and Spin Web) and with Tether. Still not allowed to pick with Borrowed Time.

Deafening Blast:

Disarms enemies instantly on hit instead of end of pushing. Disarm duration increased respectively.
Prevents any movement or orders at all during pushing (used to allow using instant effects) but doesn't cancel the target's orders
Can push enemies through cliffs
Directions of upgraded version blasts is now based on hero facing.
Non-upgraded version releases 3 blasts instead of only 1


No longer gives chance to instantly refresh spell, CDR bonus increased from 6/9/12/15 to 10/15/20/25%.
Movespeed bonus removed, replaced by 4/6/8/10% Spell Amplification
Both effects are not working during Break.
Spell Amplification bonus working for illusions (e.g. Radiance)


All heroes and morphs with turn rate 0.4 are increased to 0.5.
Feast can now be picked with Essence shift.
Become Enraged couldnt be picked with Shadow Dance of Borrowed Time.
All morphed illusions are not allowed to fly (Batrider)
Blinks with Aether Lens cant evade Rupture damage anymore.
Wisp Spirits will not explode if they didn't appear when caster dies soon after using skill.
Wall of Replica with Aghanim now also provides illusions created by it full HP.
Batrider flying form vision range decreased a bit.
Fatal Bonds maximum targets increased by 1, now 4/5/6/7 and can jump on enemies in fog (but not in invisibility)
Upheaval cast range 1200 -> 900
Headshot dmg 15/40/65/90 -> 30/60/90/120.
Firewall sight range 600/600 -> 300/300 (still air vision)
Wrath of Wraith spawns with 1 hp again.
Increased Become Enraged visual effect
Deactivate Ghost Walk ability removed.
Fixed crash with some passive abilities
Fixed Enemy Urn not being dispellable
Fixed "0!" text on some windwalk on melees
Fixed (?) Flaming Lasso failing to cast randomly

Fixed roots (again)
Added cast range support on Shadow Poison
Fixed Headdress giving more stats than intented.
Earth Splitter now affects Magic Immune units again, Aghanim'd version expanding speed decreased a bit
Fixed Hookshot being silenced while the caster is in Ethereal Form, also no longer pauses the caster.
Fixed Overgrowth not being dispellable properly.
Fixed Soul Steal healing by 15/sec more than intented.
Demonic Purge can be used on Euls now.
Demonic Purge became single target, duration 5 sec -> 7 sec, purge effect continues for all it's duration, repeteadly. Manacost 150 -> 200. Attack speed slow removed.
Weaver's The Swarm can no longer latch on spell immune units
Changed The Swarm beetle's position to always be in front of the target, so victim doesn't have to turn to attack it
The Swarm damage source changed from Beetle to Caster, counts like spell damage: affected by spell amplification, can spell lifesteal, can be reflected. Damage type physical and CAN be blocked by damage block.
Cooldown 35/30/25/20 -> 44/36/28/20, damage per beetle 20 -> 18/20/22/24, pseudoattack cooldown 1.4/1.25/1.1/0.95 -> 1.25/1.1/0.95/0.8
Average Gold Bounty per beetle increased by 4
Stone Gaze no longer provides 100% spell resistance for affected enemies and no longer increases all damage taking by them but only physical damage from attacks.
Stone Gaze no longer kills illusions instantly.
Experimental change: Dispersion max range 1000 -> 700, dmg and dmg block percentage from 7.5/10/12.5/15% to 8/12/16/20% (from 6/8/10/12 to 6/9/12/15% for str heroes)
This way Dispersion becomes more effective for close range match-ups and better in a protective role, but damage is falling faster with range.
Pugna's Life Drain provides vision and true sight over the target for the duration.
Decrepify is no longer dispellable by allied magic immunity, effectively making target completely immune to any normal damage for it's duration.

Fixed dying while Rooted causing permanent silence
Fixed gold networth counter with gifted items (Aghanim, Moonshard)
Fixed Avalanche still providing doubled bombarding duration.
Fixed Lightning Grapple slow being undispellable.
Fixed Vendetta debuff icon.
Fixed Spiked Carapace lasting forever sometimes.
Fixed Autocast toggling interrupts Charge of Darkness.
Fixed Split Shot icon
Split Shot base range increased from 625 to 700

Fixed groups leak
Fixed Heartstopper damaging invulnerable units
Fixed inability to hex illusions of a hero with Metamophosis if they're created via Mirror image-based abilities
Fixed (?) Firefly causing hero to get stuck if duration expired while on unpathable terrain
Enchant now properly prolongs already converted unit's timed life to full dur
Disabled Sunray until reworked

Fixes and similar
Added hcl mode -ms6 = -mds6ssffdu. ( -ss6 == -sds6ssff).
Fixed Avalanche's malfunction
Fixed Rexxar's Quillbeast not slowing AS
Fixed Poison Sting working on structures
Fixed Shapeshift lvl 2 cooldown
Fixed Double Edge couldn't be reflected by Spell Shield
Fixed (?) crash with overlapping stuns
Fixed Trample not running far enough
Fixed Timewalk landind earlier than intended
Fixed heroes getting manareg or hpreg forever under some circumstances
Command -swapcancel now displays text to the player who activated it
Killed neutrals counter is now visible on the screen
Fixed skills from Formless Books had doubled CD
Hero and his illusions are not able to attack during Doppelganger's pause anymore.
Fixed Smoke Screen-like spells interaction with most of invulnerable providing abilities
Glimmer Cape duration now prolongs correctly on multile casts.
Fixed Demonic Purge not working on max cast range sometimes
Fixed Sunray healing for incorrect amount
Improved Corrosive Skin code
Improved Inferno interaction with attacks.
Quillspray now deals damage from the hero instead of a dummy unit
All polymorphs with limited duration will not interrupt unit on backmorph
All polymorphs excluding True Form are nearly instant (0.03 seconds)
Holy Persuation cant take control over Creep Hero units (pandaren spirints, familiars, infernals) anymore.
Fixed Winter's Curse interaction with Lotus Orb.
Corrected Lightning Effects of Laguna Blade, Finger of Death, All levels of Dagon.
Lucent Beam stun is now affected by Status Resistance.
Fixed some icons in the ingame data table
Fixed Skewer glitches with dead units and buyback during Skewer.
Glimmer Cape allows to more through other units like normal invisibility (only when fade time gone)
Stun visuals will disappeared fast if target unit dies from stun.
Improved Moonlight Shadows mechanic - now disappears on target death.
Fixed Order Bugs with Assasinate + Primal Roar + Omnislash (all with aghanims)
Primal Split Fire is now permanently phased
Fixed effect of multiple Ruptures on same target didn't stack properly, disappearing whenever the first one is timed out
Fixed Mana shield malfunction when picked on 5th skill slot.
Fixed Holy Persuation being usable on allies with -disablehelp instead of normal allowed condition.


Synergy AS bonus for Raise Dead reduced from 20/30/40/50 to 10/20/30/40
Reverse Polarity no longer affects invulnerable units
Wild Axes now have lower vision and don't affect invulnerable units
Double Edge stats bonus from 40/60/80/100 to 60/80/100/120%
Removed restrictions from pick stage for True Form + Reactive Armor
Stampede, Glaives of Wisdom and Inner Vitality scaling changed from Main attribute to Highest attribute
Troll Axes do not provide vision anymore.
Decreased vision from Elune's Arrow
Phantom Rush no longer gives agility bonus if hero haven't finished his charge with attack
Improved hero's movespeed scan for Infested creeps
Space Orc's Mind Control refills all affected units hp and gives extra 75/150/225 hp to each of those.
AM Spell Shield passive reflection reduced from 8/12/16/20% to 6/9/12/15
Fixed HP bonus in Metamorphosis form
Blade Fury now gives 50 bonus base movespeed for the duration
Walrus Kick now pierces spell immunity like it should.
Frenzy from Thunder Lizard is now dispellable.
Increased BloodRite vision AoE
Enchant can no longer be casted on allied units but caster's owned units only.
Suicide Squad, Attack! now destroys trees around
Borrowed Time will not activate itself automatically if unit is in Wraith Form.
Raindrop cooldown is now affected by cooldown reductions.
Reality Rift, Phantom Strike, Blink Strike, Omnislash, Sleight of fist will turn hero instantly in proper direction instead of having short delay.
Sleight of Fist attack position changed from random around target to opposite side of unit relative to the spell target point
Similar rule applied to Omnislash but taking previous caster position instead of using spell target point.
Borrowed Time activates not only when hero has 2k hp.
Vendetta attack rescaled: bonus dmg changed to spell dmg, what means it's affected by spell amplification or spell lifesteal but not crit or lifesteal (damage type remains Physical). Applies 4 seconds Break on attacked enemy.
Improved Strygwyr's Thrist mechanic: vision around detected unit decreased to minimum, unit will not flash on map so targeting will not lost. Bonuses from Thrist stays for 4 seconds after detected hero death. Also Thrist doesn't work vs magic immune enemies.
Reaper's Scythe stun is now undispellable. Durations of Stun, Damage delay and Kill counter debuff are affected by Status Resistance.
Moonlight Shadows gives 15% bonus movespeed after fade delay.
Aphotic Shield cooldown 12/10/8/6 -> 12/10.5/9/7.5
N'aix base dmg from 57-67 to 52-62.
Scorched Earth cooldown 28 -> 36.
Dagon manacost 180 -> 120/140/160/180/200, damage delay 0 -> 0.03 seconds, instakills illusions (excluding Replicate illus).
Maledict: DPS 5/10/15/20 -> 7/14/21/28 , AOE 165 -> 180, cooldown 20 -> 30/26/22/18, affects creep-heroes now as well
Split Shot, Flak Cannon and Fury Swipes are now allowed to be picked together
Fixed Greater Bash pushing invulnerable enemies (Charge of Darkness)
Fixes Spells with Physical damage type which were blockable by damage block (most important for Acid Spray and Poison Touch).
Sniper and Gyrocopter projectile speed 3000 -> 2500.
Winter's Curse now applies Break on targeted enemy on duration.
Blinding Light now blinds instantly instead of at the end of it's movement.
Epicenter starts pulsing after small delay (=delay between pulses) what allows to not waste first pulse when comboing with fast blinks like dagger.
Windwalk can now be activated while Charge of Darkness active
Fixed Glimmer Cape active duration being by 0.6 seconds shorter.
Fixed Glimmer Cape dispelling. (should be dispellable now)
Recoded Adaptive Strike, have "missile" with 1150 speed instead of being instant.
Manacost rescaled to 105/120/135/150.
God's Strenght Upgraded now affects allied ancient creeps
Shadow Dance is not pickable with Borrowed Time again. (This time not because of order issues but because of "balance" requests.)
Tidebringer is no longer pickable with Sleight of Fist.
Tidebringer cooldown 13/10/7/4 -> 12.5/10/7.5/5
Wrath of Wraith ghost is not unkillable anymore but spawns with full hp instead. can be killed again to die faster than intented delay.
Bloodrage and Bloodbath no longer heals if not buffed/owning unit kills enemy (e.g. nether ward wont heal buffed hero).
Fate Edict follows Status Resistance rule (modified when used on enemy)
Finished Rod of Atos change: 15 Str, 6 Agi, 20 Int (will be changed), active ability Rooting enemy for 2 seconds, cd 18.
Lighting Grapple speed affected by max range, keeping same travel time on max distance on every level: speed grows per level or with castrange bonus.
Sunder cast range 550 -> 475.
Terrorblade's Metamorphosis form base movespeed 315 -> 300.
Reduced Meat Hook speed from 1600 to 1450.
Changed frost nova slow from 50% ms and 25 as to 30/30


Manabreaks and Backstab doing damage at same instance with attack what is important for interaction with damage blocks or chance-based damage ignoring.
Both AM and Diffusal manabreaks are now following AM donation pack and doesn't provide doubled visuals if used together.
Manabreak damage is not able to crit, backstab able to crit.
Backstab code improved.
Changed Moon Glaive mechanic: instead of losing damage per every jump it deals stable 12/18/24/30% damage per jump with maximum of 5 jumps.
This way total damage from attack on lvl 4 (if haven't other splash/cleave instances) changed from 160% / 193.6% / 212.5% / 223.5% to 160% / 190% / 220% / 250%
Numbers of jumps and damage are not final and may be changed in next releases if will be not enough relevant.
However glaives can't jump on same target if no new targets in AoE anymore. This change is mostly for perfomance, decreases required powers in 4 times so Glaives shouldn't provide too impossible lags when used by many illusions at same time.
Recoded Split Shot:
Full passive ability, removable by Break.
Main target takes 100% damage.
Attack hits 3 additional targets always, deals 20/35/50/65% damage to each of them.
This way total damage is 160% / 205% / 250% / 295% if no other amplifiers.
AoE is stable 625, may be increased by linear range bonuses only, right now only existing are dragon lance/hurricane pike.
Kinda one of longest waited bugfix: Damage to additional targets is not more improvable by Critical Strikes (when striking main target) or by Fury Swipes.
Also blinding and Evasion is working for every target independent from others instead of hitting them in any conditions.
Additionally it work fine with Elder Dragon Form.
Recoded Flak Cannon:
Same bugfix reason like in Split Shot.
Also cooldown increased form 30 to 40
Leap changed to 3-charges ability
Cooldown: 0.01 (for preventing double cast)
Charge cooldown: 60/50/40/30
Range: 550
Leap duration: ~0.42 seconds
AS and MS bonuses applied at start of Leap (what means they could be dispelled in midair) for 2.5 seconds total.
AS bonus 40/60/80/100
MS bonus 8/16/24/32%
Manacost: 60


Fixed groups leak on Natural Order
Fixed Sanity Eclipse malfunction
Removed corpses from Pit of Malice
Fixed Leoric's ulty icon once again
Fixed exp distribution for Roshan and Neutrals
Ethereal Blade's active ability can now be disjointed
Fixed Doppelganger, Suicide Squad CD issues
Fixed Shadow Word's FX not being visible
Fixed Ice blast aoe not being visible AGAIN
Fixed Toss not stunning the target, making it stun immune
Fixed Avalanche damage being doubled
Avalanche now lands with 0.5s delay wherever the cast target area is
Multicast now counts chances for normal and ultimate abilities independently (can't increase the chance to proc for ultimate by spamming normal abils anymore)
Reactive Armor + True form can no longer be picked
Fixed (?) Skewer malfunction
Fixed Frostbite dealing 1 more damage instance than intended
Fixed crash when picking some heroes
Fate's Edict no longer provides 50% incoming damage amplify on the target
Refraction is now banned for Formless again
Fixed new Wrath of Wraith's ability icon
Flying ranged units can no longer miss on a highground target
Fixed bug with Doppelganger and Manta Style
Fixed Ice Path visual FX could last forever
Fixed Shuriken Toss, Goo providing vision around the projectile
Winter's Curse will no longer affect invulnerable enemies
Fixed bug with revealing, invisibility and some abilities interactions
Added visual effects for Requiem of Souls and Epicenter spell channeling
RC (rearm combos) mode removed
Stun indicator effect above unit's head will change in size depending on remaining duration (has very rare exceptions for special stuns)
"Chaos" damage type replaced by "Hero" damage type everywhere
Melee barracks HP 1500 -> 2200
Ranged barracks HP 1200 -> 1300, armor 10 -> 9
The World Tree and The Frozen Throne hp 4250 -> 4500, HPreg 3 -> 12
Multicast can no longer proc on Thundergod's Wrath cast (unless BO mode is active)
Purification can now be used on spell immune allies
Shapeshift and Chemical Rage can no longer be obtained through Formless books
Flesh Golem will not heal from enemy tombstone zombies anymore
Kraken Shell will not count self damage for dispel counter anymore
Witchcraft can no longer proc while Break applied on the caster
Gush will no longer penetrate spell immunity if casted before it's applied
Land Mines no longer trigger on tombstone Zombies
Improved visuals on Sniper/Gyrocopter's attacks
Enchant (Dryad) now dispells targeted enemy as well
Atrophy aura bonus damage rescaled from 5 (20) to 1/2/3/4 (5/10/15/20)
You can now use items while using Icarus Dive active with no interruption
Decrepify should now work properly with status resistance and won't slow THAT much
Spell amplify now increases by 1% per each 15 Int instead of per 16
Liquid Fire recoded, now properly affects structures nearby the target and no longer causes issues with some other spell effects
Projectiles life time increased from 4 seconds to 20
Watchers can no longer multicast
Scorched Earth recoded: slow effect stickyness reduced to 0.5 seconds, no longer heals "bad" units (i.e. tombstone), now uses spell amplification and HP regen modifiers properly
Improved Void (balanar) effectiveness, now also properly stacks with various slow effects
Added visual indicator for Ice Blast AoE
Chakram (Agh) will now use position 0,1 (below hero's portrait) when S5/S6 active, and 2,1 (classic) in other cases
Suicide Squad, Attack! updated, now uses it's 0.25 casting time. Added AoE pointer.
Hand of God base heal 200/300/400 -> 300/450/600, for creeps 40/60/80% of max HP -> 50/75/100%. Cooldown with scepter 40 -> 50, percentage bonus stays the same.
Ancient Apparition Int Grow 2.6 -> 3.0, AGI grow 2.4 -> 2.2
Reverted Eye of the Storm (Aghanim's): can't decrease building armor anymore
Melee and Ranged Axes debuffs are now affected by status resistance
Melee and Ranged Axes stats slighty rebalanced
Stasis Trap will no longer trigger on spell immune units
Added 0.5 cast backswing on rearm
Added 0.1 seconds cooldown to Rearm to prevent random doubleclick
Degen Aura AS slow 20/30/40/50 -> 14/26/38/50
Infernals immolation DPS 30/40/50 -> 30/50/70
Infernals suicide damage with Synergy improved
Spiked Carapace cooldown 16/14/12/10 -> 21/18/15/12
Earth Splitter with castrange bonus expands not only further away but also faster.
Blackhole will move enemies in a spiral pattern instead of just pulling to the center
Soul Rip cooldown 24/18/12/6 -> 18/14/10/6, damage&heal per unit 18/22/26/30 -> 21/24/27/30, max units affected 10/12/14/16 -> 9/12/15/18, counts ancients unit type too now. (max damage&heal from 180...480 to 189...540), manacost 50/75/100/125 -> 80/95/110/125
Tombstone lvl 4 HP 8 -> 7
Dragon Slave damage 110/180/250/320 -> 85/160/235/310
Status Resist now affects Decrepify and Flaming Lasso (based on first target resist)
Updated Rupture visual representation
Active Borrowed Time now provides 50% outgoing damage reduction instead of changing multiplier by 0.5 (only important when there are other sources of damage manipulation)
Increased delay between streak voice and "Owning" to prevent overlapping
Added Doubleclick selfcast on Decrepify and Nightmare
Wall of Replica width increased from 34 to 50
Wall of Replica lenght increased to 1300
Wall of Replica now heavily slows enemies nearby for a short period instead of dealing damage to them
Wall of Replica cast time 0.5 -> 0.2, manacost 125/175/225 -> 175/200/225
Wall of Replica's illusions should now auto-attack the hero who triggered it
Poison Sting dps 6/14/22/30 -> 8/16/24/32, duration 6/8/10/12 -> 6/9/12/15
Improved Electric Vortex pulling mechanic: now always pulls to Vortex's position, even if the target moved away during the pull
Electric Vortex duration now respect status resistance value
Meat Hook cast time 0.2 -> 0.3
Dismember will now pull the enemy to the caster, but not closer than 125 range
Phantom Rush now gives 16/24/32/40 bonus agility for 2 seconds when reaching enemy. It's designed for agi-only heroes, so bonus dmg isn't provided for non-agi
Phantom Rush is now melee only ability
Phantom Rush now properly uses cooldown reduction
Duel now provides True Sight on both duelists for the duration
Changed Powershot damage dealer (hero instead of projectile) to fix heutrals' aggro
The Swarm beetle's model size increased a bit for clickability
Fortune's end max channeling time from 3 to 2.5 seconds. Root duration scales from 0.5 seconds (when channeling has been interrupted instantly) to 2.5 seconds (fully charged).
Tidebringer is now melee only ability
Added stable icon position on upgraded Ice Blast
Corrosive skin damage now counts as non-reflectable
Improved abilities' Reveal mechanic - pseudo-Dust of Appearance so it will be removed instantly instead of 0-0.2 seconds delay (i.e. Shackles)
Alacrity cooldown 12 -> 9, duration 9 -> 15, manacost 50 -> 60.
True form morph cast time 2 -> 1.9/0.8 forward and back
Shapeshift morph time 0.35 -> 0 seconds, duration 16 -> 18, cooldown 110/90/70 -> 120/95/70
True Form base attack time 1.6 -> 1.5
Unstable Current base damage reverted from 50/75/100/125 to 40/60/80/100
Toss cast time reverted to 0.01
Toss will no longer interrupt projectile's orders given while it's flying
Disablehelp command can now prevent allied Toss
Avalanche bonus damage to tossed units from x2 to x1.5
Avalanche now deals bonus damage to lifted units (affects Toss, Torrent, Telekinesis, Walrus Punch)
Shadowraze damage 100/175/250/325 -> 90/160/230/300, cast time 0.35 -> 0.4
Swapped Kraken Shell and Anchor Smash icon positions inside the tavern
Shadow Strike duration damage 30/40/50/60 -> 30/50/70/90
Nether Ward passive no longer interacts with Linken's Sphere, duration 25 -> 30 seconds
Recoded Roshan's bash, now deals physical damage (50 damage, 15% chance, PRD) and is affected by status resistance and Break
Skewer will drag enemies in 200 range in front of caster instead of right inside the caster
Skewer is now able to drag creepheroes like infernals, spirit bear, familiars, primal split pandas
Skewer, Trample and Time Walk will no longer interrupt any orders given during the trip
Changed "Synergy Upgradeable" text color
Normalized Chakk turn rate (was too high)
Status Resistance bonus from Become Enraged decreased from 40/50/60% (60/70/80%) to 40/50/60% (55/65/75%)
Become Enraged's bonus damage changed from 25/40/55% to 25/35/45%
Replaced Reincarnation in s6 and s5 modes (-bo still grants access to Reincarnation) with new ability "Wrath of Wraith":
After death hero turns into Wraith form for some time period with increased movespeed and phased movement. Wraith is immortal but deals decreased damage as well as outgoing from him disables have less efficiency (like enemy have status resistance). Manapool stays like it was on death moment.
Ability haven't nor cooldown nor manacost but being passive doesn't proc if hero dies under Break effect.
Aghanim Upgrade gives Wraith Fear Aura which slows enemies and gives them chance to miss on attack. This aura can't be removed by Break like taken through item.

Ability will got new icon


Wraith stats:
+25% movespeed, phased movement (like on Spectral Dagger);
Lvl 1: 50% damage, 8 seconds duration;
Lvl 2: 65% damage, 10 seconds duration;
Lvl 3: 80% damage, 12 seconds duration.


Negative Fear Aura on Wraith when Aghanim acquired:
Lvl 1: 15% ms slow, 30 as slow, 15% miss chance;
Lvl 2: 20% ms slow, 40 as slow, 20% miss chance;
Lvl 3: 25% ms slow, 50 as slow, 25% miss chance.




Fixed Tidebringer's malfunctioning after a death
Fixed Troll axes (ranged) malfunction
Fixed Focus Fire not reducing your damage even if you don't have Aghanim's Scepter
Fixed Wall of Replica illusion creation of invisible heroes
Fixed Phase boots flat Movespeed bonus value being incorrect
Fixed Become Enraged provides false "Ring Aura" buff in status bar
Fixed Drums of War bug with extra stats
Fixed Spit affecting spell immune or invulnerable heroes
Fixed Boots of Travel channeling couldn't be interrupted
Fixed Boots of Travel fx being visible even if the target wasnt
Fixed Holy Persuation vs Roshan interaction
Fixed Natural Order continuing provides negative aura when carrier died and still close to affected enemy
Fixed Flaming Lasso not working on moving enemies sometimes
Fixed (?) bug with polymorphs and stuns
Fixed Earthshock lacking targets FX
Fixed Suicide Squad, Attack! interaction with Shallow Grave, False Promise, Borrowed Time
Fixed Ancient Seal doesn't provide increased spell damage taken
Fixed Ice Shards duration
Fixed Ignite dispel rules
Fixed possible Overload bugs leading to improper damage/damage source
Fixed Towers Killed stat not being saved
Fixed Burrowstrike's allowed targets
Fixed Plague Ward and Quillbeast Poisons malfunction
Fixed Brood Web giving instant fade time for ranged heroes
Fixed denying condition under Doom
Fixed skill icon position of Replicate/Morph Replicate
Fixed Decrepify dispel rules
Fixed Life Drain healing mana to the caster even if ally targeted
Fixed Mana Shield malfunction
Fixed Disruption applied to an illusion causing target's owning player to lose control over his hero when Disruption finishes (illusion became selected)
Fixed Vladmir's visible auras
Fixed bug with doubled False Promise
Fixed Death Pact duration
Fixed Stout Shield and Poorman's shield having only 0.5% chance to block damage instead of being 50 and 60%.
Fixed damage block interaction with Wards/Exorcism.
Fixed rare bug with roots and silence
Fixed critical bug with Dream Coil
Fixed (?) Flux's buff indicator lasting forever
Fixed Sammy Face caused by Shadow Word
Fixed Untouchable malfuction
Fixed Thundergod's Wrath visual FX
Fixed Basher malfunction
Fixed the message about "intelligence lost" (Silencer Glaives) spelling "Arc Warden"
Fixed Earthbind silencing escape-abilities even for invulnerable targets
Fixed Lifebreak slowing invulnerable units
Fixed Test of Taith icon
Fixed Spirit Bear not using Pseudo Random
Fixed Rhasta having higher base HP regen than intended
Fixed conditional Kraken Shell malfunction
Fixed Rapier's special model
Fixed Gold and Exp bounty — they no longer grow with time for non-neutral units
Fixed Crippling Fear allowed to target allies
Fixed interaction of Sanity Eclipse and damage return abilities
Fixed Krobelus' Silence AoE
Fixed (?) Dismember vs Linken's Sphere channeling bug
Fixed Last Word Aura procs when it's owner is already dead
Fixed (?) Borrowed Time didn't allow killing it's owner by overwhelming damage before auto activation
Fixed small glitch with Refraction
Fixed Earth Splitter affecting invulnerable enemies
Fixed Battle Cry damage bonuses
Added teleportantion progress bar to boots of travel
Couriers are not able to pickup Aegis anymore
Moonshard nightvision bonus is not stackable by buying more Moonshards anymore
Moonshard Consumed provides half of vision bonus (0 before). Nightvision bonus is 256 and 128 respectively.
Moonshard can now be used on allies (does not requres Goblin's Greed or anything else). Cast range 600.
Aeon Disk is not clickable anymore instead of interrupting caster (no alt-click support either tho)
Fixed Aeon Disk activating from creep attacks
Glimmer Cape cooldown 16 -> 14, invis delay 0.4 -> 0.6, cast range 800 -> 1050
Aeon Disk can't be rearmed anymore
Yasha buff is now hidden from the status bar
Fixed Lothar providing 30 damage instead of 22
Iron Talon now has higher priority to be combined than Tranquil Boots
Iron talon active damage changed from Pure to Non-damage (doesn't interact with anything anymore)


Fixed messages about purchased items
Fixed Torrent deals damage forever under some circumstances
Torrent and Reincarnation slow are now affected by status resistance.
Fixed Empower manacost
Fixed BH, SK starting stats
Fixed Sammy Face on False Promise
Fixed Echo Slam still dealing a bit more impact damage.
Fixed displaying lost int through -st command
Fixed Concussive Shot slow dispel rules
Fixed Lightning Grapple and Sleight of Fist weren't blocked normally by root
Leash State now blocks abilities by using the same rule as root
Fixed Midnight Pulse damaging only once.
Fixed Assassinate double projectile.
Fixed Flux dealing more damage than intented.
Fixed interaction of Aeon Disk and HP Removal damage (it should not proc on this damage flag)
Fixed Boots of Travel disjointing projectiles
Fixed Status Resistance interaction with Rupture and with Arcane Orb
Fixed Doom (agh) having issues with visual and effect being dispelable
Fixed Manashield issues
Improved aura buffs icons display
Fixed Duel issues
Increased Silence debuff model size
Added doubleclick support on Teleportation (Furion) and Relocate (Wisp)
Unrefined Fireblast will take skill position of Multicast. Use -sp to hide original MC icon.
Gold and Exp bounty for most of neutral creeps decreased by 20%
Gold and Exp bounty for neutral creeps grows by 2% every creep upgrade cycle (5 minutes on -S5 and -S6 modes, 7.5 minutes on "-S4")
Changed chekpoint for "courier going home" autorder onto courier spawn location, now similar to manual order.
Burrowstrike can directly target units again
Reincarnation slow is now affected by status resistance.
Reincarnation cooldown 200/150/100 -> 220/170/120.
Light Strike Array cooldown 13 -> 11
Bloodlust manacost 50 -> 65
Living Armor cast time 0.3 -> 0.2
Chakra Magic cast time 0.3 -> 0.2
Ghost Ship will now move right in spell target point from 2000 range behind it
Skewer tree destroying range 200 (375 at end) -> 200.
Refraction recoded, unfinished or missed attacks no longer consume a charge
Refraction instances are now stackable with each cast. Repeatative cast gives +3 charges. Every active duration instance is independent from others.
Refraction cooldown decreased by 1 second, duration increased by 1 second.
Flux slow mechanic redone. Now able to slow even unslowable targets (Shapeshift, Shukuchi, Surge, etc) and fully stacks with other Flux instances. Doesn't affects units under Forced Movement (skewer etc) or Invulnerable units.
Also it means that Flux just works better with other movespeed changing effects.
Formless Books now allows a single use of spell, manacosts and cooldowns are zero-ed now.
Cooldown of new taken spell is similar to cooldown of previously used spell from this book
Note: this CD affected by CDR normally and doesn't makes difference, was book used instantly after previous cast or later.
Also Books are planned to be passive later so step of using them will be skipped.
Refraction, Insatiable Hunger, God's Strenght are allowed to be aquired through Spell Steal
Refraction is now allowed to be aquired through Formless Books. Unus, Duos, Tertius, Ramen!


Fixed one more crash
Fixed Shockwaves interaction with Lens
Fixed Ignite not being blockable by Linken
Fixed some trees not being recognized as trees by abilities
Changed Gush order ID
Fixed Tombstone death animation appearing on mid
Fixed (?) bug with Silencer's Last Word with cooldowns
Fixed Remnant Stones not moving visually
Fixed Unstable Concoction Linken/Lotus interactions
Fixed rare bug with gold when buying right before death
Fixed Grave issues with Reincarnation
Fixed bug with inventory silence and shifted orders
Fixed Hurricane Pike perma range bug
Fixed rare Battle cry bug
Track and Amplify Damage now properly follow dispel rules
Fixed T2 had no backdoor protection
Fixed Sonic Wave not using extra cast range
Fixed some wave-based skills giving extra vision around
Fixed Status Resistance not working under some conditions
Fixed some items providing wrong or outdated bonuses
Fixed movespeed bonuses of different boots types
Fixed Smoke of Deceit invis was still visible by invis detection (sentries, dusts, etc)
Fixed Ion Shell malfunction
Fixed Enchant malfunction
Fixed some Silences and Unstable Current applies debuff icon on top of unit forever
Fixed Waning Rift, Blood Rite and Ancient Seal affecting magic immune enemies
Fixed Gust and Krobelus Silence affecting invulnerable enemies
Fixed Midnight Pulse tree destroying AoE
Fixed skill position of upgraded Song of the Siren and Cancel Song of the Siren
Fixed Flaming Lasso on second target block rules
Fixed Crippling Fear duration
Fixed Split Earth having much bigger AoE than intented
Fixed some abuses with poison-arrow based attacks
Fixed Ensnare being blocked while the caster is under Ethereal state
Fixed Bloodstone activation costs 1 charge instead of 0
Fixed bug with Eul, which may cause stopping autoattack forever or some weird interactions with damage types
Fixed Battle Hunger slowing effect staying forever if hero dies affected by it
Fixed Ghost Walk Deactivate and Pulse Nova Deactivate order id bug
Added missing Root on Fortune's End
Added missing support of cast range bonus on Lion and NA impales, Troll Axes Ranged, Icarus Dive
Fixed Chain Frost visual and sound effects on hit
Fixed Arc Lightning and Fade Bolt not appearing on targets moving quickly when you have Aether Lense
Fixed some spells affecting invulnerable targets when they shouldn't
Fixed Synergy giving Spirit Bear 30/50/70/90 movespeed instead of 20/30/40/50
Fixed Spirit Bear's illusion's death still caused owner to receive damage penalty for it
Fixed Ghost Walk being pickable with Shadow Dance
Fixed Guardian Greaves active AoE being smaller than intended
Added missing manapool on neutral ancient Black Dragon
Fixed Brood Web gives permanent invisiblity to the hero under some conditions
Fixed multiple Shadow Word casts not stacking with each other
Fixed non-upgraded Static Storm having less Silence AoE than damage AoE
Fixed KOTL Recall ground-use using incorrect spell target point
Fixed Aphotic Shield not being castable on spell immune allies
Every bash now stuns first and then damages
Fixed Enchant purging rules when used on allied heroes
Fixed Become Enraged not providing any damage resistance
Fixed Echo Slam dealing too much damage
Fixed missing animation on Fear
Fixed Berserker Rage HP
Chat cmd -st now displays int stolen by enemy's Glaives of Wisdom
Fixed -st data about Goblin's greed (numbers were doubled). Now also takes into account extra gold from Bounty Runes
Added message about purchased Tome of Knowledge
Improved Roshan behaviour


-ls mode now allows to pick 2 disables per hero instead of 1
-3ls mode still allows 1 disable only and 3 skills from same hero only
-bo mode limits 2 stuns in combo with both of these mods
When -ls or -3ls used, stun deminishing return mechanic disabled, same as with -bo.



"Diminishing Return" mechanic enabled once again

Every following stun (not root) (still some stuns are exceptions) stun shorter than normal
Decrease of stun duration: 100/90/81/73/66/60/55/52/50/50%, 50% minimum.
Status resistance affects it as well.
Counter resets after 6 seconds of not being targeted by stun.

Kraken shell and Borrowed Time reduces this counter by 3 on proc/activation
Other stun removing skills are not affected by this


List of abilities unaffected by SDR:

Bashes, except for Greater Bash.
All skills with air time: Telekinesis, Walrus Punch, Torrent, Toss, also primary 0.5 seconds stun from impales (NA, Lion, Burrowstrike, Ravage)
Abyssal Blade, Hookshot, Avalanche, Craggy Exterior, Winter Curse
Malefice, Cold Snap, Paralyzing Casks
All stuns shorter than 0.25 seconds.

Recoded damage blocks:

Removed ranged type for following items: Stout Shield, Poor Man's Shield, Vanguard, Crimson Guard, Abyssal Blade (+Eye Of Skadi).
Kraken Shell now blocks damage on receiving instead of on foreswing. Still doesn't block damage from wards.
Corrosive Skin, Dispersion, Carapace, Blade Mail works normally even if the damage has been reduced to 0
Damage block doesn't work vs wards

Fixed non-killing effects interaction in between, improved instakill mechanic

Borrowed Time and False Promise no longer allows killing the caster by overwhelming damage
Same mechanic applied to Shallow Grave
Culling Blade still doesn't care about any of the above
Root mechanic improved to prevent even the cast itself rather than interrupting
Removed Double hold mechanic, use autoattack switcher if needed

Damage from any kind of cleave is now reduced by armor, which means effective damage will be lower. Adjustments:

Tidebringer - 165% cleave
Battle Fury - 60% cleave, 280 -> 250 AoE
Empower - 15/30/45/60% cleave, 16/24/32/40% dmg, 250 aoe, 45/60/75/90 manacost
Great Cleave - 30/50/70/90% cleave, 225 -> 250 aoe
Grow + aghanim unchanged
Added fast side/secret shop activation whenever a hero comes in range
Added new Time/Stats layout support: check config for "ClassicIngameTime" and "DisplayAllyGoldOnSelection"
Added Info icon for units
Double click support now works for some particular skills rather than for everything (it now only works for spells that are supposed to be self-castable, like Chakra Magic, Bloodlust, Purification and many more)
Added bunch of new abilities icons


Hurricane pike recipe cost 250 -> 500, cooldown 14 -> 20
Silver Edge's recipe cost 300 -> 600
Boots of travel now works like a TP Scroll when a structure is selected as best target: it can teleport with offset from the target and TP won't be cancelled if the structure dies
Scroll of Teleportation now disjoints projectiles
Self damage will not dispell any type of healing potions anymore
Raindrop will not proc on self-inflicted damage
Recoded Desolator and Blight Stone: both will apply armor reduction before dealing damage
Refresher Orb now refreshes charges properly
Mask of Madness can now be disassembled
Aether Lens got higher priority than Arcane Boots when combining items
Butterfly got higher priority than Mask of Madness when combining items
Disassembling Arcane Boots will give Boots + Booster instead of Booster + Boots (order)
Fast buy will no longer scan items of or put items into uncontrollable couriers
Couriers will now return to different location than herospawn location too
Added missing 0.1 sec buy cooldown on some new items
Removed targeting from Bloodstone active
Veil of Discord recipe changed to helm + 2 null talisman + recipe (around 6.88)
Lens recipe altered: now requires Void Stone instead of Ring of Health, provides 100% MP regen
Roots now prevent the target from using Scroll of TP and BoT

Added Aeon Disk
Requires: Vitality Booster, Energy Booster, Recipe (1250)
Provides +300 Health and Mana, as well as Combo Breaker ability.

Combo Breaker (passive):
When you take damage and your health falls below 70%, a strong dispel is applied and you gain a 2.5 second buff that provides +75% Status Resistance and causes all damage you deal and are dealt to be reduced to zero. Only triggers on player based damage. This buff is dispellable.
Cooldown: 115
(Aeon Disk is clickable with no effect, not a bug)


Recoded Mana shield: will no longer turn off automatically when running out of mana
Mana Shield damage block per mana point from 1.6/1.9/2.2/2.5 to 1.4/1.6/1.8/2.0 for INT heroes
Added charges indication for Shrapnel and Fire Remnant on the multiboard panel
Fixed Demonic Purge upgraded interaction with cooldown reduction
Added charges reset for non-ultimate abilities when Supernova or Rearm used (currently only supports Shrapnel and Stone Remnant)
Recoded various poison effects: all now stack with each other (Orb of Venom, Poison Sting - Venomancer, Poison Sting - Plague ward, Rexxar's Quillbeast poison, Spiderlings poison, Gnoll and Doom poisons)
Poisons no longer act like buff effects
Orb of Venom melee/ranged mechanic: if unit took hit from melee, he will continued slowed/damage like by after taking ranged hits while debuff exist
Orb of Venom duration 4 -> 3, dps melee/range 3/3 -> 5/3
Gnoll and Devoured Gnoll poisons are lethal now
Gnoll Poison DPS 2 -> 4, duration 10 sec on all target types (before 20 on non-hero)
Devoured Gnoll poison damage nerfed a bit. First damage impact dealt on hit
Reworked Untouchable: it will only proc on attacks/orb-attacks, not spells. Slow lasts for 10 seconds or until another target chosen.
Untouchable AS slow 30/50/70/90 -> 30/55/80/105
Recoded Troll High Priest and Doom heals:
Troll heals 8 + 1.5% of target maximum HP and manacost 5 -> 10, cast range increased from 350 to 500
Devoured ability gives 6/9/12/15 + 0.6/0.9/1.2/1.5% of target maximum HP, manacost 10 -> 9/11/13/15, cast range 500
Cooldown and cast time unchanged - 0 and 0.5 seconds respectively
Hopefully fixed Tidebringer malfunction after using morphing
Now 100% gold/exp bounty for doppelganger illusions decreased to stable 5
Greater bash is now affected by all types of stun resistance
False Promise mechanic improved
Borrowed Time will not be wasted anymore if the unit dies from damage which activates it
Borrowed Time now supports cooldown reduction properly
Raindrop no longer procs on illusions
Tombstone Zombie hpbars removed (at least for dota2hpbars config option)
Heat Seeking Missile can't be launched on enemies which are invisible for the caster
Shadow Dance movespeed bonus now really nerfed
March of Machiness manacost 145/150/165/190 -> 120/140/160/180
Shadow Word manacost 80/90/110/130 -> 80/95/110/125
Refraction bonus damage 30/40/50/60 -> 30/45/60/75
Refraction "damage >5 for remove charge" will be calculated after all reductions instead of some of those
Astral imprisonment cast range 225/350/475/600 -> 300/400/500/600
Arcane Curse cooldown now really changed from 20/16/12/8 to 20/18/16/14
Infest will only change controlled creep's movespeed if it's slower than the hero
Mystic Snake can now jump onto fogged enemies
Wisp Spirits damage AoE increased by 25, hero triggering AoE increased by 40, hotkeys fixed
Fatal Bond will not jump on Tombstome Zombies anymore
Heavenly Grace duration 8 -> 8/9/10/11, status resistance bonus 50/60/70/80% -> 45/50/55/60%
Guardian Angel non-upgraded AoE 600 -> 800
Inner Vitality manacost 140/150/160/170 -> 140
Poison Nova DPS increased from 30/55/80 to 40/65/90, upgraded from 60/85/110 to 65/95/125
Removed 0.1 sec delay of placing power cogs
Homing Missile damage grows x2 times faster now
Enchant allowed to use on own creeps, activation refreshing their lifetime and purging (does not change lifetime of Infernal or other creepheroes)
Bristleback's Bristleback can now reduce damage from structures
Echo Stomp cooldown 15 -> 14/13/12/11, cast time 1.4 -> 1.2, damage by both types 80/90/100/110 -> 70/100/130/160
Ancestral Spirit buff duration 9 -> 10
Aftershock now provides weaker effect when activated by abilities with low cooldown (5s or less) (80% for 4 seconds cd, 60% for 3 seconds cd, etc). Does not use cooldown reductions.
Brood, Abaddon and Geomancer passives don't pierce spell immunity anymore
Fixed Brood Web invisiblity was removable by silences
Old Brood Webs will update aura effects instantly upon leveling up
Spit debuff duration increased from 6/8/10/12 to 9/12/15/18
Kotl Recall delay increased from 5/4/3 to 5/4.5/4 seconds to allow more combinations
Unstable Current damage from 40/60/80/100 + 0.8/1.2/1.6/2.0% of max hp to 50/75/100/125 + 3/4/5/6% of current hp
Poison Touch debuff prolonging per hero attack 1 second -> 2 seconds
Aphotic shield's HP is no more affected by spell amplification
Fixed Spell Shield always having 8% reflection chance. Chance reduced from 12/16/20/24% to 6/9/12/15%
Added 0.2 cast points on X Marks Return
X Marks Return added to Dummy Abilities (does not interact with skills which reacts on spellcast like last word, static field, fiery soul, etc)
Breathe Fire wave range 500 -> 750
Firewall cooldown 16 -> 20/18/16/14, duration 5 -> 3.5/4/4.5/5, DPS 25/40/55/70 -> 30/50/70/90
Press The Attack Heal Amlification 8/12/16/20% -> 15%, Inner Vitality 8/16/24/32% -> 25%, both are not stackable from repeating buffs
Shadow Word heal amp is independent from each buff, still gives +- 6/9/12/15%.
Shadowraze cast time 0.25 -> 0.35
Death Pact duration increased to 65 seconds, cooldown to 85, bonuses decreased to 40/60/80% hp and 4/6/8% dmg
Pounce is no more affected by bonus cast range
Ice Shards max range 1100/1400/1700/2000 -> 1400/1600/1800/2000, barrier duration 7 -> 4/5/6/7
Telekinesis duration is now affected by status resistance
Winter Curse duration on target unit is now affected by status resistance
Sticky Napalm duration now affected by status resistance
Units affected by Torrent will now be dropped on the ground instantly whenever this stun is dispelled
Fixed Earthbind cast range being lower than intended
Leveling up Synergy gives Blink to already existing Watchers
Added 50 Exp and 25 Gold bounty for killing Watchers
Become Enraged duration from 4(5.5) seconds to 5.5(7)
Echo Slam provides Aftershock lvl 2/3/4 instead of constant 4
Removed instant damage from Midnight Pulse (starts 1 second later after placing)
Winter Wyvern Arctic Burn form model size (together with projectile) matched to ground form (decreased)
Dirge Agi Grow 1.2 -> 0.8
Lycantrope base STR 22 -> 25 (overall damage unchanged)
Death Prophet base INT 20 -> 22 (overall damage unchanged)
Bone Fletcher AGI Grow 3.0 -> 2.7
Rubick INT grow 2.6 -> 2.8
Zeus AGI grow 1.6 -> 1.8, INT grow 2.7 -> 2.8, movespeed 295 -> 300.
Fixed Sand King and Bounty Hunter having 2 less damage than intented
Shadow Demon movespeed 295 -> 305.
Fatal Bonds can now be dispelled properly
Flak Cannon mechanic improved, added visible attack counter
Leap no longer evade any projectiles
Reduced True Form attack backswing duration
Increased Natural Order AoE from 300 to 350
Added extra cast range support to Boulder Smash
Increased Culling Blade cast range from 150 to 200
Swoop Down can be interrupted now by killing the caster
Swoop Down now stuns the caster for it's duration
Impale (Lion) and Burrowstrike now properly works with spell block and spell reflection, reacting even if not a primary target
Hexes now support status resistance
Track and Amplify Damage now provide limited vision around the target
Removed Bash from Insatiable Hunger
Swoop Down's stun for a snatched hero can no longer be reduced/resisted
Echo Slam will no longer echo off of Tombstone's zombies
Stone Gaze will now instantly end when the caster dies
Burning Spears DPS 5/10/15/20 -> 8/14/20/26
Pounce can no longer catch invulnerable units
AM and QOP's blinks rescaled: Distance to 875/1050/1175/1300, cd to 20/18/16/14, manacost to 100
Warcry ms from 12% to 10/12/14/16%
Blink dagger cooldown from 12 to 14
Degen Aura attackspeed slow to 20/30/40/50
Ethereal Blade now lasts 4 seconds on enemies too
Requiem of souls cast time from 1.0 to 1.4
Battle cry now affects the hero and Spirit Bear only

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👈 دانلود مپ دوتا لود DotA LoD 6.86f5 با لینک مستقیم 👉

👈 دانلود مپ دوتا لود DotA LoD 6.86f4 با لینک مستقیم 👉

👈 دانلود مپ دوتا لود DotA LoD 6.86f3 با لینک مستقیم 👉

👈 دانلود مپ دوتا لود DotA LoD 6.86f2 با لینک مستقیم 👉

👈 دانلود مپ دوتا لود DotA LoD 6.86f1 با لینک مستقیم 👉

👈 دانلود مپ دوتا لود DotA LoD 6.86f0 با لینک مستقیم 👉

👈 دانلود مپ دوتا لود DotA LoD 6.86e2 با لینک مستقیم 👉

👈 دانلود مپ دوتا لود DotA LoD 6.86e1 با لینک مستقیم 👉

👈 دانلود مپ دوتا لود DotA LoD 6.86e0 با لینک مستقیم 👉

👈 دانلود مپ دوتا لود DotA LoD 6.86d1 با لینک مستقیم 👉

👈 دانلود مپ دوتا لود DotA LoD 6.86d0 با لینک مستقیم 👉

👈 دانلود مپ دوتا لود DotA LoD 6.86c4 با لینک مستقیم 👉

آموزش نصب مپ دوتا: کافیست مپ را بعد از دانلود در داخل پوشه ی Maps در محل نصب وارکرافت کپی کنید. مثال:

C:\Program Files (x86)\Warcraft III\Maps

همچنین آرشیو کامل تمامی مپ های جدید دوتا و AI و LOD را می توانید در صفحه ی زیر مشاهده و دانلود کنید:

دانلود جدیدترین مپ های دوتا AI و LoD با لینک مستقیم

سوالات و مشکلات خود را در قسمت نظرات مطرح کنید. همچنین هر سوالی داشتید میتوانید در سوپر گروه بزرگ تلگرامی وبسایت طرفداران ایرانی وارکرافت بپرسید؛ آنجا پلیرهای زیادی حضور دارند که کمک شما خواهند کرد. لینک عضویت در گروه:


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