جدیدترین نسخه ی مپ دوتا لود DotA LoD یا همان Legends of DotA را از این صفحه میتوانید دانلود کنید. این نسخه 6.88 بوده که مناسب بازی آنلاین در کلاینت RGC میباشد. این مپ دارای زیر نسخه هایی است که هر چند مدت یکبار در قالب آپدیتی جدید از سوی سازنده ی آن به روز میشود. پس لطفا شما نیز هر از چند گاهی به این صفحه مراجعه کنید تا بتوانید جدیدترین مپ را با لینک مستقیم دانلود کنید.
همانطور که میدانید مپ LoD یک مپ توسعه داده شده از روی مپ اصلی دوتا میباشد. در این مپ شما یک هیرو را پیک میکنید و میتوانید هر اسپل (جادویی) را از سایر هیرو ها برایش انتخاب کنید. در واقع هیرو ها دیگر اسپل خودشان را ندارند؛ مثلا میتوانید برای لول های اسنایپر، 6 اسپیریت را انتخاب میکنید!
لطفا پیش از دانلود به نکات زیر توجه داشته باشید:
1. دانلود این مپ برای تمامی افرادی که در RGC قصد بازی مپ LOD را دارند الزامی میباشد.
2. تنها پچ وارکرافت که این مپ روی آن اجرا میشود پچ 1.26a (پچ پیشفرض در RGC) میباشد. دانلود و آموزش نصب پچ 1.26a وارکرافت در صفحه ی زیر:
3. این مپ بر روی پچ های جدید وارکرافت (مثل پچ 1.28 و 1.29 و 1.30 و 1.31) به هیچ عنوان قابل پلی نمیباشد و باعث Crash شدن وارکرافت میشود.
4. این مپ فقط به صورت آنلاین و در RGC قابل بازی کردن میباشد و قابلیت اجرا به صورت آفلاین (بازی با بات) ندارد.
5. همانطور که گفته شد تاکید میگردد که مپ LoD هیچ نسخه ی AI (برای بازی با کامپیوتر) ندارد و فقط و فقط باید در سرور به صورت آنلاین بازی شود. پس به دنبال نسخه AI نباشید.
6. به دلیل حجم زیاد این مپ در صورتی که بخواهید آن را در گیم رنجر و یا مثلا به صورت لوکال (LAN) در گیم نت بازی کنید، به خطای The map file is too big برخورد خواهید کرد. برای حل این مشکل آموزش زیر را حتما مطالعه بفرمایید و فایل game.dll را در پوشه ی محل نصب وارکرافت نصب کنید:
آموزش نصب مپ دوتا: کافیست مپ را بعد از دانلود در داخل پوشه ی Maps در محل نصب وارکرافت کپی کنید. مثال:
C:\Program Files (x86)\Warcraft III\Maps
لینک های دانلود تمامی مپ های دوتا لود نسخه DotA LoD 6.88
آرشیو کامل تمامی مپ های جدید دوتا و AI و LOD را همواره می توانید در صفحه ی زیر مشاهده و دانلود کنید:
سوالات و مشکلات خود را در قسمت نظرات مطرح کنید. همچنین هر سوالی داشتید میتوانید در سوپر گروه بزرگ تلگرامی وبسایت طرفداران ایرانی وارکرافت بپرسید؛ آنجا پلیرهای زیادی حضور دارند که کمک شما خواهند کرد. لینک عضویت در گروه:
در پایان لیست تغییرات مپ دوتا لود DotA LoD 6.88 را در قسمت زیر میتوانید مشاهده کنید:
لیست تغییرات مپ دوتا لود DotA LoD 6.88
v6.88e0 Bugfixes Some fixes in Formless Books. Could not imagine that, huh? Fixed (?) Radiance + illusions causes game desynch. Need tests with 10 players to be sure. Fixed Hand of Midas cooldown being unchanged Fixed Spell Reflection being delayed on cast time for some spells Fixed impossibility to spawn Ice Vortex under trees Fixed Nether Swap upgraded not swapping creeps Fixed Ghost Walk End not hides icon on death (weird) Fixed Lycan Howl not updating attackspeed instantly, fixed affecting magic immune enemies Fixed (?) Hookshot stunning caster sometimes (weird) Fixed Borrowed Time reduced cooldown from previous patch not working Recoded Rain of Chaos, so it wont be broken by summoning only one infernal when upgraded Matched Natural Order spell damage incrementer to proper numbers Fixed Blink Strike being unlimited Fixed Wall of Replica creates illusions of dead heroes Fixed Wall of Replica illusions not attacking victim when summoned Wall of Replica's illusions now has proper timed life displayed on them as they ends together with wall Fixed Timber Chain not killing targeted tree sometimes Fixed Rocket Barrage targeting invulnerable units Fixed abuse with stopping Echo Stomp and using it again without visual effect Fixed Will-o-Wisp current pull not ends when victim or Wisp dies Fixed Charge of Darkness consumes mp twice Fixed Charge of Darkness being interruptible by silences Fixed Stifling Dagger bonus damage Fixed Stasis Trap and activating time being 2.25 seconds instead of 2.0. Fixed Stasis Trap animation. Fixed Shadow Poison provides invulnerability to target forever when damaging hidden in astral Fixed Frozen Sigil being too tough against heroes Fixed Force Staff and Euls giving less Intelligence than used to Fixed Force Staff being wasted on some wards Fixed Linken's Sphere missing sound effect when transferring to ally Fixed Paralyzing Cask missing visual and sound effects on hit Fixed Sanity Eclipse regenerating mana to enemy Fixed Linken's being castable on enemies Fixed Shadow Amulet not working at all in many cases Fixed Drums of war effect stays forever sometimes Fixed interaction of Cold Snap with Nether Ward and Last Word Fixed Fixed Spirit Bear not dying with owner even without aghanim Fixed Spirit Bear refreshes items after death Fixed Poison Nova width Fixed Siege Units spawns on 30 seconds earlier Fixed weird direction of Plague Ward when placed Fixed Psionic Trap providing vision for some seconds after death (which happens only when not upgraded) Fixed Meteors rolling way being slightly shorter than intended Fixed Triple Meteor messed up visuals Fixed Untouchable affecting invulnerable attackers Fixed Tether always gives level 1 movespeed bonus Fixed Centaur Return and Nerubian Assassin Manaburn counts stats of owning player hero instead of original hero for illusion. Fixed some spells being still usable on tombstone zombies Fixed multiple invises in pick being broken at ordering Fixed Leap acts weird in some rare combinations Fixed Roshan Slam damage growing from game beginning instead of from creep spawn Fixed not own Bottle not counting toward networth Fixed Essence Shift not giving stats to attacker if target dies to hit or at next 0.01 second Fixed Soul Siphon not ends when target changes owner (captured) Fixed Shadowraze castpoint being slightly less than intended Fixed Pulse Nova being not affected by manacost reduction Fixed Pounce causes flight to be broken if caster dies in flight Fixed Tricks of the Trade jumping onto tombstone zombies Fixed Iceblast hitting hidden targets Fixed Doom interaction with Status Resistance Fixed Hexes interaction with Status Resistance Fixed Dark Rift teleporting hidden allies Fixed Snowball being castable on couriers or zombies Fixed Toss stun ends before damaging Fixed Enfeeble breaks Roshan's natural Status Resistance Fixed Soul Rip being blocked by allied linken's Fixed Perseverance still having higher priority than some reciped items from Ring of Health or Void Stone Fixed Split Shot and Moon Glaive trying to hit dead targets (thus Split Shot sometimes does not hitting anyone as it has limited amoutn of arrows) Fixed Spell Steal with stealing already known or not learned yet abilities — they simply wont be stealable, caster will be interrupted. Fixed Gem visual effect allows to differentiate real hero from illusion for enemies. It's still visible for enemies, just exist on illusions too. Fixed Dota2HpBars size being not updated when loading both hpbars and camera distance settings from config. As camera distance is commonly further away than normal, hpbars were bigger than intended until manual changing them in game at least once. Matched Call Down visual indicator size to real damage AoE Smoke of Deceit and Shadow Dance are now completely immune to true sight Mirror Image effects and Doppelganger now confuses attacker's orders Improved interaction of multiple Forced attacks and other triggered control on single unit Necronomicon lightning effect is no longer visible if killer is invisible for player Recoded Chronosphere in more secure form, will not cause glitches anymore. All units of owner now get speed and phased bonus instead of only caster. Quality of life Improved autorestoring Courier's delivery to reincarnating heroes Feeding by courier is now count toward feeded by non-hero gold Improved TP Scroll alt click message Recoded Phase Shift, now makes unit semi-transparent, similar to other hides, and does not provide short invisibility anymore. Triforce Blade recipe is no longer usable, as using it will not provide proper items in some cases Lifesteal visual effect does no longer appears on non-player controlled units Captured units (Dominator, Enchant, Persuasion and Mind Control), also Eidolons, minigolems and minidooms are now properly added to selectable "all player units" group. Also they are selected by Selection Helped in this process. Gold for killed units (not heroes) is no longer displayed when victim is invisible or fogged for killer Removed special coloring from Shapeshift and Elder Dragon Form as it causes problems with hiding in own illusions Using following targeted abilities and items no longer interrupts followed order queue, in other terms means they can be used in mid-action without losing target or other orders, what is especially important when you need to buff self. Channeled abilities will be stoped, though: Also if this feature will feel good, all or most single-target spells will be reworked to this base. If bad — already changed will be reverted. Urn of Shadows Medallion of courage (removed attack order onto enemy) Solar Crest (removed attack order onto enemy) Force Staff Hurricane Pike Glimmer Cape Moonshard Lotus Orb Linken's Sphere Eul's Scepter of Divinity Diffusal Blade Nullifier Heaven's Halberd Rod of Atos Orchid Malevolence Bloodthorn Guinsoo's Scytche Ethereal Blade (so selfcasting it wont be uncomfortable in comparing to ghost scepter) Dagon Hand of Midas Bloodrage Press the Attack Viscous Nasal Goo Empower Bloodlust Alacrity Cold Snap Homing Missile Arcane Bolt Death Coil Aphotic Shield Shaman Voodoo Lion Voodoo Open Wounds Track Amplify Damage Chakra Magic Static Link Ion Shell Surge Purification Heavenly Grace Shadow Wave Hurl Boulder (Earth Primal Split) Necronomicon Purge (removed attack order onto enemy) Balance Global Gold Changed Reliable and Unreliable gold sources Passive income and Bounty rune income now gives reliable gold All other sources gives unreliable gold Decreased starting gold by 25 (5v5) to 600 All consumables no longer counts toward networth: Sentry Wards, Dust, Smoke, Tome, Healing Potion, Clarity Potion, Tango, Cheese Mango, Faerie Fire and Raindrop does, as they are not "true" consumable — provides additional effects while carried Increased streak ending gold and exp reward multiplier from 5...40% to 7.5...60% Gold for destroying barracks 225 melee, 175 ranged -> 240 melee, 160 ranged Gold is now splitting as half of common gold reward to allies and enemies, similar to tower denying. Towers and creeps All towers damage and reload decreased by 20% (dps stay same) T1 towers damage decreased by 20 more, Glyph multishot additional targets for them 1 -> 2 Tower damage changed to more random instead of having tendency to be average Slightly decreased creeps hp grow over time as int does not grant spell amp anymore Slightly decreased towers damage grow as creeps hp reduced Glyph duration on structures 7 -> 6 Towers, fountains and Roshan now deals in 4 times more damage to Sentry and Observer Wards, Frozen Sigil, Nether Ward. Towers, fountains and Roshan now deals in 2 times more damage to Tombstone, Seeking Missile, Nerubian Beetles. Illusions now counts as creeps when attacking all those units. Removed manapool from Mud Golem, Shard Golem, Rock Golem, Emerald Golem, Doom Hatchling and Thunder Lizard Other Melee Units with attack range less than 251 now getting bonus 150 attack range against Sentry and Observer wards Quelling Blade, Battle Fury, Tango and Gifted Tango are no longer usable against wards Intelligence no longer grants spell amplification Mana per intelligence point 12 -> 15 Turn Rate slows are stackable and their effectiveness is affected by victim's status resistance, adapted instantly when resistance changes. Currently here are only 2: Stone Gaze and Backstab Roshan Slam damage grow 20 per 4 minutes -> 10 per 1 minute (in 2 times faster in average) Matched following abilities to their "true" distance aka fix: Time Walk distance -60 (660 -> 600) Skewer distance -40 Lightning Grapple distance +40 Trample distance +20 Manabreaking effects now multiplies burned amount of mana in dependence of illusion damage dealt multiplier instead of having fixed amount (50% Mana Break, 16/8 Diffusal Blade), similar to other non-poison effects on illusions. Bonus damage from breaken mana adds proper percentage to attack, e.g. for 30% dmg illusion with diffusal, bonus damage will be 40 * 0.3 * 0.8 (diffusal burn-in-damage mult) = 9.6 and not multiplied again on 0.3 Overall Diffusal Blade should become better pickup for illusionists than now, except for Phantom Lancer, which manaburn become weaker. Also it loses exception for ranged illusions as they already deals less damage than melee Matched Naga and Terrorblade illusions damage percentage to strict 67% for ranged heroes. As manapools increased, amount of some manaburns are slightly increased as well AM manabreak 30/34/38/42 + 0/1/2/3% -> 25/30/35/40 + 1/2/3/4% Diffusal Blade manabreak 40 -> 45 Nerubian Assassin Mana Burn x3.5/4.0/4.5/5.0 from enemy intelligence -> x3.6/4.2/x4.8/x5.4 from enemy intelligence Neutral Satyr Mana Burn 100 -> 100 +2.5% of enemy maximum mana Devoured Satyr's Mana Burn 125/175/225/275 -> 150/200/250/300 Mystic Snake base Mana Steal 20/35/50/65 -> 25/40/55/70 Return and Counter Helix now multiplies illusions damage by their damage output percentage as well. Homing Missile can now be casted toward invulnerable units Aphotic Shield and Press the Attack can now be casted toward invulnerable units to e.g. dispel enemy's Eul Shadow Wave can now be casted on invulnerable allies. It can jump on invulnerable units, so why not allow casting too? Will-o-Wisp Active duration 1.3 -> 1.2, resting duration 1.85 -> 1.95 (it was not nerfed previous time as intended tho) AoE 725 -> 675 No longer turns units in side of Wisp Pounce Slightly increased speed (in ~1.1 times), thus maximum jump time 0.75 -> 0.68 Enemy check AoE 96 -> 120, what makes hitting enemy simplier Mass Serpent Ward reworked They getting double attack works from beginning. Attack range and double attack from Aghanim's Scepter replaced by 1 of 3 random bonuses: +1 hp, +20 damage, +30% attack speed. Bonus is same for wards from single cast. Attack range increased 650 -> 675 Attack damage 50/75/100 -> 25/40/55 Synergy bonus removed Manacost 200/400/600 -> 250/425/600 Call of the Wild reworked It's separated on 2 skills again: 1) Summon Boar (standart hotkey B) Boar appears behind caster, 350/500/650/800 hp, 22/36/50/64 pierce damage, 16/24/32/40% as/ms slow poison. Duration 60, cooldown 42/38/34/30 2) Summon Eagle (standart hotkey G) Eagle appears far behind caster and flies to target point. He is permanently invisible and completely uncontrollable. 300/340/380/420 movespeed, 600/700/800/900 air vision range. Synergy bonuses retains. Flux reworked Basically it got reverted condition to work Lays debuff onto enemy unit, which deals different effect in cases: Checks victim every 0.2 seconds If victim is alone (no allied units in 800 range around), it's silenced and takes basic damage If victim is not alone, it's not silenced but damage increases per every nearby ally, depends on distance to him: Full bonus in 200 range, then linearly falls does at range between 200 and 800 Bonus is up to 50% for every nearby hero or ancient and up to 25% for creeps and illusions Basic damage is 4/5/6/7 per 0.2 seconds, up to 68/115/174/245 total but can grow significantly if target is surrounded by allies or simply act as silence if needed. Debuff is dispellable normally, silence is dispellable by magic immunity only. First tick happens immediately after cast Cast time 0.3 Cooldown 14/13/12/11 Cast range 500/600/700/800 Manacost 100 Magnetic Field reworked Cast type "targeted" -> "no target" Creates positive charged Magnetic Field around hero which follows hero and grants him and other allied heroes and structures around bonus attack speed and evasion. Atackspeed bonus 50/60/70/80 Evasion is 100% but works only if attacker stand outside of field. Also creates negative charged field which moves mirrored from main and affects enemy non-immune heroes, decreases their attack speed Attack speed reduction 50/60/70/80 Duration 5/6/7/8 Cooldown 45/40/35/30 Cast Point 0.5 Manacost 85/100/115/130 Note: negative counterpart will stay close if caster will not move, thus spell will be more effective. But from other hand it also may be handly if controlled properly. Negative counterpart cannot interfere map borders. God's Strength no longer grants bonus str Bonus damage 80/120/160% -> 85/130/175% Duration 25 -> 40, cooldown 100 -> 140/125/110 Hunter in the Night removed Dark Ascension now grants bonus 20/30/40% movespeed and 50/75/100 attack speed instead of damage bonus Duration 25/30/35 -> 25 Headshot and Take Aim merged into 1 ability Accurate shot +50/100/150/200 attack range and acquisition range (works on illusions) 33% chance for 30/60/90/120 bonus damage and 100 as/100% ms slow for 0.35/0.45/0.55/0.65 seconds (does not work on illusions) Both parts are disabled by Breaking effects, except for acquisition range. Laguna Blade Removed stackable bonus damage Manacost decreased to 225/375/525, cooldown to 75/60/45 Atrophy aura bonus 2/3/4/5 (10/15/20/25 for hero) -> 3/4/5/6 (15/20/25/30 for hero) Bonus duration 30/35/40/45 -> 35/40/45/50 Damage reduction 14/22/30/36% -> 10/16/22/28% Scorched Earth Duration 8/10/12/14 -> 15, dmg/heal per second 16/24/32/40 -> 12/18/24/30 Movespeed bonus 16% -> 9/11/13/15%, cooldown 38 -> 50/45/40/35 This used to balance early and later level of Scorged Earth, where e.g. level 4 becomes in >1.5 times stronger than level 3 Elune's Arrow now checks for closest unit around itself if has multiple possible targets Elune's Arrow collision 96 -> 100 (+5%) Life Drain now acts differently when heals ally: drains caster's hp instead of damaging him, thus does not care about his magic resistance, heals for full amount and both "damage" and heal are amplified by spell amplification Reality Rift now interrupts forced movements like other blinks do. For both caster and target. Warcry armor bonus 5/10/15/20 -> 6/9/12/15, AoE 700 -> 900 Marksmanship proc chance 20/30/40% -> 30/40/50% Chakra Magic debuff duration 5 sec -> 5.0/5.5/6.0/6.5 sec Dragon Slave wave distance 1075 -> 1000 Ion Shell DPS 30/50/70/90 -> 24/46/68/90 Manacost 70/90/110/130 -> 85/100/115/130 Surge Cooldown 12/11/10/9 -> 16/14/12/10 Manacost 20/30/40/50 -> 35/40/45/50 Static Link Manacost 20/30/40/50 -> 42/48/54/60 Pulse Nova no longer cost additional mana for activation Manacost per second 36/48/60 -> 45/60/75 Fade Bolt damage reduction numerical -> percentage, -10/18/26/34% Makes effect more viable in lategame. Vampiric Aura lifesteal 15/20/25/30% ( *0.66 for ranges) -> 12/18/24/30% (8/12/16/20% for ranges) Chaos Strike now overlaps other critical strikes from skills and items Chaos Strike crit and lifesteal numbers rescaled so highest critical numbers provides really low lifesteal bonus Critical damage changed from 1.25 minimum and 1.65/1.85/2.05/2.25 maximum to 1.2 minimum and 1.5/1.8/2.1/2.4 maximum Lifesteal changed from 10-16/20-29/30-42/40-55% to 10% minimum and 25/40/55/70% maximum This way minimum 1.2 damage multiplier roll will provide lifesteal as 30/48/66/84% of normal attack damage (before calculating enemy armor), while maximum will heal by only 15/18/21/24% of normal attack damage Overall here is slight decrement in damage and slight increment in lifesteal at low levels, slight increment in damage and slight decrement in lifesteal at high levels Time Lapse now consumes mana for cast when used on self, means resulting mana after returning is less by manacost. Backstab damage bonus x1.0/1.5/2.0 from main attribute -> x1.15/1.7/2.25 Backstab now slows enemy turn rate by 30/40/50% for 2 seconds. This slow pierces spell immunity and dispelable Spirit Bear damage to owner numerical "mixed" type damage -> 10% of owner's maximum hp, undecreasable and unevadeable. Berserker's Rage can no longer be silenced Flak Cannon cooldown 40 -> 40/35/30/25 Split Shot AoE increased by 50 Battle Hunger MS bonus per affected hero 12% -> 8% Shadowraze bonus damage per stack 50/60/70/80 -> 30/45/60/75, debuff duration 8 -> 10 Echo Stomp AoE 500 -> 475 Acid Spray now has 1 second activation delay. Lasts 16 seconds after activation. Dps is now stackable from multiple Acid Sprays, but not debuff Wild Axes manacost 90/105/120/135 -> 90/100/110/120 Brain Sap manacost 70/100/130/160 -> 100/120/140/160 Heavenly Grace manacost 75 -> 100, cooldown 20/18/16/14 -> 24/21/18/15 Anchor Smash AoE 400 -> 415 Ice Blast DPS 15/25/35 -> 12/20/28 Dragon Tail cast time 0.1 -> 0.25 Bloodrage cast time 0.2 -> 0.01, no longer usable on enemies Eidolons hp 200/250/300/350 -> 200/275/350/425 Ancient Seal cast range 750 -> 700/750/800/850 Spectral Dagger damage 90/140/190/240 -> 75/130/185/240 Slightly increased Tether slow AoE Avalanche rocks now reaches target point after cast with 1200 speed instead of stable 0.5 seconds delay Removed longer effect on creeps for Thunder Clap and Drunken Haze Drums of War active AoE 900 -> 1200 Orchid recipe cost 775 -> 500, intelligence bonus 25 -> 20, attack speed 30 -> 25. Thus Bloodthorn become cheaper too. Greaves recipe cost 1800 -> 1600 Halberd bonus evasion 25% -> 20%, damage bonus 25 -> 20 Teleport coodown 80 -> 75 (upgraded stays 40/30) Bottle cost 660 -> 625 Sentry Wards cost 100 -> 75, cooldown 60 -> 75 Dust of Appearance cost 100 -> 80 Tome of Knowledge cost 150 -> 75 Necronomicon summon lifetime 40 -> 60 Hexes projectile speed 1650(shaman)/1500(lion)/1650(item) -> 1350 all Furion Teleportation removed for rework in the future Bounty rune pickup effect is now visible in cases: ally picked up rune, this unit picked up rune Detonate (Remote Mine skill) hotkey D -> F, similar to Focused Detonate