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دانلود مپ دوتا لود DotA LoD 6.88 برای RGC

جدیدترین نسخه ی مپ دوتا لود DotA LoD یا همان Legends of DotA را از این صفحه میتوانید دانلود کنید. این نسخه 6.88 بوده که مناسب بازی آنلاین در کلاینت RGC میباشد. این مپ دارای زیر نسخه هایی است که هر چند مدت یکبار در قالب آپدیتی جدید از سوی سازنده ی آن به روز میشود. پس لطفا شما نیز هر از چند گاهی به این صفحه مراجعه کنید تا بتوانید جدیدترین مپ را با لینک مستقیم دانلود کنید.

همانطور که میدانید مپ LoD یک مپ توسعه داده شده از روی مپ اصلی دوتا میباشد. در این مپ شما یک هیرو را پیک میکنید و میتوانید هر اسپل (جادویی) را از سایر هیرو ها برایش انتخاب کنید. در واقع هیرو ها دیگر اسپل خودشان را ندارند؛ مثلا میتوانید برای لول های اسنایپر، 6 اسپیریت را انتخاب میکنید!

دانلود مپ جدید دوتا لود LOD

لطفا پیش از دانلود به نکات زیر توجه داشته باشید:

1. دانلود این مپ برای تمامی افرادی که در RGC قصد بازی مپ LOD را دارند الزامی میباشد.

2. تنها پچ وارکرافت که این مپ روی آن اجرا میشود پچ 1.26a (پچ پیشفرض در RGC) میباشد. دانلود و آموزش نصب پچ 1.26a وارکرافت در صفحه ی زیر:

دانلود و آموزش نصب پچ وارکرافت 1.27b و 1.27a و 1.26a و سویچر پچ

3. این مپ بر روی پچ های جدید وارکرافت (مثل پچ 1.28 و 1.29 و 1.30 و 1.31) به هیچ عنوان قابل پلی نمیباشد و باعث Crash شدن وارکرافت میشود.

4. این مپ فقط به صورت آنلاین و در RGC قابل بازی کردن میباشد و قابلیت اجرا به صورت آفلاین (بازی با بات) ندارد.

5. همانطور که گفته شد تاکید میگردد که مپ LoD هیچ نسخه ی AI (برای بازی با کامپیوتر) ندارد و فقط و فقط باید در سرور به صورت آنلاین بازی شود. پس به دنبال نسخه AI نباشید.

آموزش کامل نرم افزار آر جی سی RGC + نصب + ساخت اکانت + بازی آنلاین دوتا

6. به دلیل حجم زیاد این مپ در صورتی که بخواهید آن را در گیم رنجر و یا مثلا به صورت لوکال (LAN) در گیم نت بازی کنید، به خطای The map file is too big برخورد خواهید کرد. برای حل این مشکل آموزش زیر را حتما مطالعه بفرمایید و فایل game.dll را در پوشه ی محل نصب وارکرافت نصب کنید:

حل مشکل The map file is too big مپ های جدید آر جی سی + دانلود game.dll

آموزش نصب مپ دوتا: کافیست مپ را بعد از دانلود در داخل پوشه ی Maps در محل نصب وارکرافت کپی کنید. مثال:

C:\Program Files (x86)\Warcraft III\Maps

لینک های دانلود تمامی مپ های دوتا لود نسخه DotA LoD 6.88

👈 دانلود مپ دوتا لود DotA LoD 6.88e0 با لینک مستقیم 👉

👈 دانلود مپ دوتا لود DotA LoD 6.88d2 با لینک مستقیم 👉

👈 دانلود مپ دوتا لود DotA LoD 6.88c0 با لینک مستقیم 👉

👈 دانلود مپ دوتا لود DotA LoD 6.88b0 با لینک مستقیم 👉

👈 دانلود مپ دوتا لود DotA LoD 6.88a7 با لینک مستقیم 👉

آرشیو کامل تمامی مپ های جدید دوتا و AI و LOD را همواره می توانید در صفحه ی زیر مشاهده و دانلود کنید:

دانلود جدیدترین مپ های دوتا AI و LoD با لینک مستقیم

سوالات و مشکلات خود را در قسمت نظرات مطرح کنید. همچنین هر سوالی داشتید میتوانید در سوپر گروه بزرگ تلگرامی وبسایت طرفداران ایرانی وارکرافت بپرسید؛ آنجا پلیرهای زیادی حضور دارند که کمک شما خواهند کرد. لینک عضویت در گروه:

https://www.warcraft-fans.ir/telegram

در پایان لیست تغییرات مپ دوتا لود DotA LoD 6.88 را در قسمت زیر میتوانید مشاهده کنید:

لیست تغییرات مپ دوتا لود DotA LoD 6.88

v6.88e0

Bugfixes

Some fixes in Formless Books. Could not imagine that, huh?
Fixed (?) Radiance + illusions causes game desynch. Need tests with 10 players to be sure.
Fixed Hand of Midas cooldown being unchanged
Fixed Spell Reflection being delayed on cast time for some spells
Fixed impossibility to spawn Ice Vortex under trees
Fixed Nether Swap upgraded not swapping creeps
Fixed Ghost Walk End not hides icon on death (weird)
Fixed Lycan Howl not updating attackspeed instantly, fixed affecting magic immune enemies
Fixed (?) Hookshot stunning caster sometimes (weird)
Fixed Borrowed Time reduced cooldown from previous patch not working
Recoded Rain of Chaos, so it wont be broken by summoning only one infernal when upgraded
Matched Natural Order spell damage incrementer to proper numbers
Fixed Blink Strike being unlimited
Fixed Wall of Replica creates illusions of dead heroes
Fixed Wall of Replica illusions not attacking victim when summoned
Wall of Replica's illusions now has proper timed life displayed on them as they ends together with wall
Fixed Timber Chain not killing targeted tree sometimes
Fixed Rocket Barrage targeting invulnerable units
Fixed abuse with stopping Echo Stomp and using it again without visual effect
Fixed Will-o-Wisp current pull not ends when victim or Wisp dies
Fixed Charge of Darkness consumes mp twice
Fixed Charge of Darkness being interruptible by silences
Fixed Stifling Dagger bonus damage
Fixed Stasis Trap and activating time being 2.25 seconds instead of 2.0. Fixed Stasis Trap animation.
Fixed Shadow Poison provides invulnerability to target forever when damaging hidden in astral
Fixed Frozen Sigil being too tough against heroes
Fixed Force Staff and Euls giving less Intelligence than used to
Fixed Force Staff being wasted on some wards
Fixed Linken's Sphere missing sound effect when transferring to ally
Fixed Paralyzing Cask missing visual and sound effects on hit
Fixed Sanity Eclipse regenerating mana to enemy
Fixed Linken's being castable on enemies
Fixed Shadow Amulet not working at all in many cases
Fixed Drums of war effect stays forever sometimes
Fixed interaction of Cold Snap with Nether Ward and Last Word Fixed
Fixed Spirit Bear not dying with owner even without aghanim
Fixed Spirit Bear refreshes items after death
Fixed Poison Nova width
Fixed Siege Units spawns on 30 seconds earlier
Fixed weird direction of Plague Ward when placed
Fixed Psionic Trap providing vision for some seconds after death (which happens only when not upgraded)
Fixed Meteors rolling way being slightly shorter than intended
Fixed Triple Meteor messed up visuals
Fixed Untouchable affecting invulnerable attackers
Fixed Tether always gives level 1 movespeed bonus
Fixed Centaur Return and Nerubian Assassin Manaburn counts stats of owning player hero instead of original hero for illusion.
Fixed some spells being still usable on tombstone zombies
Fixed multiple invises in pick being broken at ordering
Fixed Leap acts weird in some rare combinations
Fixed Roshan Slam damage growing from game beginning instead of from creep spawn
Fixed not own Bottle not counting toward networth
Fixed Essence Shift not giving stats to attacker if target dies to hit or at next 0.01 second
Fixed Soul Siphon not ends when target changes owner (captured)
Fixed Shadowraze castpoint being slightly less than intended
Fixed Pulse Nova being not affected by manacost reduction
Fixed Pounce causes flight to be broken if caster dies in flight
Fixed Tricks of the Trade jumping onto tombstone zombies
Fixed Iceblast hitting hidden targets
Fixed Doom interaction with Status Resistance
Fixed Hexes interaction with Status Resistance
Fixed Dark Rift teleporting hidden allies
Fixed Snowball being castable on couriers or zombies
Fixed Toss stun ends before damaging
Fixed Enfeeble breaks Roshan's natural Status Resistance
Fixed Soul Rip being blocked by allied linken's
Fixed Perseverance still having higher priority than some reciped items from Ring of Health or Void Stone
Fixed Split Shot and Moon Glaive trying to hit dead targets (thus Split Shot sometimes does not hitting anyone as it has limited amoutn of arrows)
Fixed Spell Steal with stealing already known or not learned yet abilities — they simply wont be stealable, caster will be interrupted.
Fixed Gem visual effect allows to differentiate real hero from illusion for enemies. It's still visible for enemies, just exist on illusions too.
Fixed Dota2HpBars size being not updated when loading both hpbars and camera distance settings from config. As camera distance is commonly further away than normal, hpbars were bigger than intended until manual changing them in game at least once.
Matched Call Down visual indicator size to real damage AoE
 

Smoke of Deceit and Shadow Dance are now completely immune to true sight
Mirror Image effects and Doppelganger now confuses attacker's orders
Improved interaction of multiple Forced attacks and other triggered control on single unit
Necronomicon lightning effect is no longer visible if killer is invisible for player
Recoded Chronosphere in more secure form, will not cause glitches anymore. All units of owner now get speed and phased bonus instead of only caster.

 

Quality of life

 

Improved autorestoring Courier's delivery to reincarnating heroes
Feeding by courier is now count toward feeded by non-hero gold
Improved TP Scroll alt click message
Recoded Phase Shift, now makes unit semi-transparent, similar to other hides, and does not provide short invisibility anymore.
Triforce Blade recipe is no longer usable, as using it will not provide proper items in some cases
Lifesteal visual effect does no longer appears on non-player controlled units
Captured units (Dominator, Enchant, Persuasion and Mind Control), also Eidolons, minigolems and minidooms are now properly added to selectable "all player units" group.
Also they are selected by Selection Helped in this process.
Gold for killed units (not heroes) is no longer displayed when victim is invisible or fogged for killer
Removed special coloring from Shapeshift and Elder Dragon Form as it causes problems with hiding in own illusions

 

Using following targeted abilities and items no longer interrupts followed order queue, in other terms means they can be used in mid-action without losing target or other orders, what is especially important when you need to buff self. Channeled abilities will be stoped, though:
Also if this feature will feel good, all or most single-target spells will be reworked to this base. If bad — already changed will be reverted.

Urn of Shadows
Medallion of courage (removed attack order onto enemy)
Solar Crest (removed attack order onto enemy)
Force Staff
Hurricane Pike
Glimmer Cape
Moonshard
Lotus Orb
Linken's Sphere
Eul's Scepter of Divinity
Diffusal Blade
Nullifier
Heaven's Halberd
Rod of Atos
Orchid Malevolence
Bloodthorn
Guinsoo's Scytche
Ethereal Blade (so selfcasting it wont be uncomfortable in comparing to ghost scepter)
Dagon
Hand of Midas
Bloodrage
Press the Attack
Viscous Nasal Goo
Empower
Bloodlust
Alacrity
Cold Snap
Homing Missile
Arcane Bolt
Death Coil
Aphotic Shield
Shaman Voodoo
Lion Voodoo
Open Wounds
Track
Amplify Damage
Chakra Magic
Static Link
Ion Shell
Surge
Purification
Heavenly Grace
Shadow Wave
Hurl Boulder (Earth Primal Split)
Necronomicon Purge (removed attack order onto enemy)
 

Balance

 

Global

 

Gold

 

Changed Reliable and Unreliable gold sources
Passive income and Bounty rune income now gives reliable gold
All other sources gives unreliable gold

 

Decreased starting gold by 25 (5v5) to 600

 

All consumables no longer counts toward networth: Sentry Wards, Dust, Smoke, Tome, Healing Potion, Clarity Potion, Tango, Cheese
Mango, Faerie Fire and Raindrop does, as they are not "true" consumable — provides additional effects while carried

 

Increased streak ending gold and exp reward multiplier from 5...40% to 7.5...60%

 

Gold for destroying barracks 225 melee, 175 ranged -> 240 melee, 160 ranged
Gold is now splitting as half of common gold reward to allies and enemies, similar to tower denying.

 

Towers and creeps

 

All towers damage and reload decreased by 20% (dps stay same)
T1 towers damage decreased by 20 more, Glyph multishot additional targets for them 1 -> 2
Tower damage changed to more random instead of having tendency to be average

 

Slightly decreased creeps hp grow over time as int does not grant spell amp anymore
Slightly decreased towers damage grow as creeps hp reduced
Glyph duration on structures 7 -> 6

 

Towers, fountains and Roshan now deals in 4 times more damage to Sentry and Observer Wards, Frozen Sigil, Nether Ward.
Towers, fountains and Roshan now deals in 2 times more damage to Tombstone, Seeking Missile, Nerubian Beetles.
Illusions now counts as creeps when attacking all those units.

 

Removed manapool from Mud Golem, Shard Golem, Rock Golem, Emerald Golem, Doom Hatchling and Thunder Lizard

 

Other

 

Melee Units with attack range less than 251 now getting bonus 150 attack range against Sentry and Observer wards
Quelling Blade, Battle Fury, Tango and Gifted Tango are no longer usable against wards

 

Intelligence no longer grants spell amplification
Mana per intelligence point 12 -> 15

 

Turn Rate slows are stackable and their effectiveness is affected by victim's status resistance, adapted instantly when resistance changes.
Currently here are only 2: Stone Gaze and Backstab

 

Roshan Slam damage grow 20 per 4 minutes -> 10 per 1 minute (in 2 times faster in average)

 

 

Matched following abilities to their "true" distance aka fix:
Time Walk distance -60 (660 -> 600)
Skewer distance -40
Lightning Grapple distance +40
Trample distance +20

 

Manabreaking effects now multiplies burned amount of mana in dependence of illusion damage dealt multiplier instead of having fixed amount (50% Mana Break, 16/8 Diffusal Blade), similar to other non-poison effects on illusions. Bonus damage from breaken mana adds proper percentage to attack, e.g. for 30% dmg illusion with diffusal, bonus damage will be 40 * 0.3 * 0.8 (diffusal burn-in-damage mult) = 9.6 and not multiplied again on 0.3
Overall Diffusal Blade should become better pickup for illusionists than now, except for Phantom Lancer, which manaburn become weaker. Also it loses exception for ranged illusions as they already deals less damage than melee
Matched Naga and Terrorblade illusions damage percentage to strict 67% for ranged heroes.

 

As manapools increased, amount of some manaburns are slightly increased as well
AM manabreak 30/34/38/42 + 0/1/2/3% -> 25/30/35/40 + 1/2/3/4%
Diffusal Blade manabreak 40 -> 45
Nerubian Assassin Mana Burn x3.5/4.0/4.5/5.0 from enemy intelligence -> x3.6/4.2/x4.8/x5.4 from enemy intelligence
Neutral Satyr Mana Burn 100 -> 100 +2.5% of enemy maximum mana
Devoured Satyr's Mana Burn 125/175/225/275 -> 150/200/250/300
Mystic Snake base Mana Steal 20/35/50/65 -> 25/40/55/70

 

Return and Counter Helix now multiplies illusions damage by their damage output percentage as well.

 

Homing Missile can now be casted toward invulnerable units
Aphotic Shield and Press the Attack can now be casted toward invulnerable units to e.g. dispel enemy's Eul

 

Shadow Wave can now be casted on invulnerable allies. It can jump on invulnerable units, so why not allow casting too?

 

Will-o-Wisp
Active duration 1.3 -> 1.2, resting duration 1.85 -> 1.95 (it was not nerfed previous time as intended tho)
AoE 725 -> 675
No longer turns units in side of Wisp

 

Pounce
Slightly increased speed (in ~1.1 times), thus maximum jump time 0.75 -> 0.68
Enemy check AoE 96 -> 120, what makes hitting enemy simplier

 

Mass Serpent Ward reworked
They getting double attack works from beginning.
Attack range and double attack from Aghanim's Scepter replaced by 1 of 3 random bonuses: +1 hp, +20 damage, +30% attack speed. Bonus is same for wards from single cast.
Attack range increased 650 -> 675
Attack damage 50/75/100 -> 25/40/55
Synergy bonus removed
Manacost 200/400/600 -> 250/425/600

 

Call of the Wild reworked
It's separated on 2 skills again:
1) Summon Boar (standart hotkey B)
Boar appears behind caster, 350/500/650/800 hp, 22/36/50/64 pierce damage, 16/24/32/40% as/ms slow poison.
Duration 60, cooldown 42/38/34/30
2) Summon Eagle (standart hotkey G)
Eagle appears far behind caster and flies to target point. He is permanently invisible and completely uncontrollable.
300/340/380/420 movespeed, 600/700/800/900 air vision range.
Synergy bonuses retains.

 

Flux reworked
Basically it got reverted condition to work
Lays debuff onto enemy unit, which deals different effect in cases:
Checks victim every 0.2 seconds
If victim is alone (no allied units in 800 range around), it's silenced and takes basic damage
If victim is not alone, it's not silenced but damage increases per every nearby ally, depends on distance to him:
Full bonus in 200 range, then linearly falls does at range between 200 and 800
Bonus is up to 50% for every nearby hero or ancient and up to 25% for creeps and illusions
Basic damage is 4/5/6/7 per 0.2 seconds, up to 68/115/174/245 total but can grow significantly if target is surrounded by allies or simply act as silence if needed.
Debuff is dispellable normally, silence is dispellable by magic immunity only.
First tick happens immediately after cast
Cast time 0.3
Cooldown 14/13/12/11
Cast range 500/600/700/800
Manacost 100

 

Magnetic Field reworked
Cast type "targeted" -> "no target"
Creates positive charged Magnetic Field around hero which follows hero and grants him and other allied heroes and structures around bonus attack speed and evasion.
Atackspeed bonus 50/60/70/80
Evasion is 100% but works only if attacker stand outside of field.
Also creates negative charged field which moves mirrored from main and affects enemy non-immune heroes, decreases their attack speed
Attack speed reduction 50/60/70/80
Duration 5/6/7/8
Cooldown 45/40/35/30
Cast Point 0.5
Manacost 85/100/115/130
Note: negative counterpart will stay close if caster will not move, thus spell will be more effective. But from other hand it also may be handly if controlled properly. Negative counterpart cannot interfere map borders.

 

God's Strength no longer grants bonus str
Bonus damage 80/120/160% -> 85/130/175%
Duration 25 -> 40, cooldown 100 -> 140/125/110

 

Hunter in the Night removed
Dark Ascension now grants bonus 20/30/40% movespeed and 50/75/100 attack speed instead of damage bonus
Duration 25/30/35 -> 25

 

Headshot and Take Aim merged into 1 ability
Accurate shot
+50/100/150/200 attack range and acquisition range (works on illusions)
33% chance for 30/60/90/120 bonus damage and 100 as/100% ms slow for 0.35/0.45/0.55/0.65 seconds (does not work on illusions)
Both parts are disabled by Breaking effects, except for acquisition range.

 

Laguna Blade
Removed stackable bonus damage
Manacost decreased to 225/375/525, cooldown to 75/60/45

 

Atrophy aura bonus 2/3/4/5 (10/15/20/25 for hero) -> 3/4/5/6 (15/20/25/30 for hero)
Bonus duration 30/35/40/45 -> 35/40/45/50
Damage reduction 14/22/30/36% -> 10/16/22/28%

 

Scorched Earth
Duration 8/10/12/14 -> 15, dmg/heal per second 16/24/32/40 -> 12/18/24/30
Movespeed bonus 16% -> 9/11/13/15%, cooldown 38 -> 50/45/40/35
This used to balance early and later level of Scorged Earth, where e.g. level 4 becomes in >1.5 times stronger than level 3

 

Elune's Arrow now checks for closest unit around itself if has multiple possible targets
Elune's Arrow collision 96 -> 100 (+5%)

 

Life Drain now acts differently when heals ally: drains caster's hp instead of damaging him, thus does not care about his magic resistance, heals for full amount and both "damage" and heal are amplified by spell amplification

 

Reality Rift now interrupts forced movements like other blinks do. For both caster and target.

 

Warcry armor bonus 5/10/15/20 -> 6/9/12/15, AoE 700 -> 900

 

Marksmanship proc chance 20/30/40% -> 30/40/50%

 

Chakra Magic debuff duration 5 sec -> 5.0/5.5/6.0/6.5 sec

 

Dragon Slave wave distance 1075 -> 1000

 

Ion Shell
DPS 30/50/70/90 -> 24/46/68/90
Manacost 70/90/110/130 -> 85/100/115/130

 

Surge
Cooldown 12/11/10/9 -> 16/14/12/10
Manacost 20/30/40/50 -> 35/40/45/50

 

Static Link
Manacost 20/30/40/50 -> 42/48/54/60

 

Pulse Nova no longer cost additional mana for activation
Manacost per second 36/48/60 -> 45/60/75

 

Fade Bolt damage reduction numerical -> percentage, -10/18/26/34%
Makes effect more viable in lategame.

 

Vampiric Aura lifesteal 15/20/25/30% ( *0.66 for ranges) -> 12/18/24/30% (8/12/16/20% for ranges)

 

Chaos Strike now overlaps other critical strikes from skills and items
Chaos Strike crit and lifesteal numbers rescaled so highest critical numbers provides really low lifesteal bonus
Critical damage changed from 1.25 minimum and 1.65/1.85/2.05/2.25 maximum to 1.2 minimum and 1.5/1.8/2.1/2.4 maximum
Lifesteal changed from 10-16/20-29/30-42/40-55% to 10% minimum and 25/40/55/70% maximum
This way minimum 1.2 damage multiplier roll will provide lifesteal as 30/48/66/84% of normal attack damage (before calculating enemy armor), while maximum will heal by only 15/18/21/24% of normal attack damage
Overall here is slight decrement in damage and slight increment in lifesteal at low levels, slight increment in damage and slight decrement in lifesteal at high levels

 

Time Lapse now consumes mana for cast when used on self, means resulting mana after returning is less by manacost.

 

Backstab damage bonus x1.0/1.5/2.0 from main attribute -> x1.15/1.7/2.25
Backstab now slows enemy turn rate by 30/40/50% for 2 seconds.
This slow pierces spell immunity and dispelable

 

Spirit Bear damage to owner numerical "mixed" type damage -> 10% of owner's maximum hp, undecreasable and unevadeable.

 

Berserker's Rage can no longer be silenced

 

Flak Cannon cooldown 40 -> 40/35/30/25

 

Split Shot AoE increased by 50

 

Battle Hunger MS bonus per affected hero 12% -> 8%

 

Shadowraze bonus damage per stack 50/60/70/80 -> 30/45/60/75, debuff duration 8 -> 10

 

Echo Stomp AoE 500 -> 475

 

Acid Spray now has 1 second activation delay. Lasts 16 seconds after activation.
Dps is now stackable from multiple Acid Sprays, but not debuff

 

Wild Axes manacost 90/105/120/135 -> 90/100/110/120

 

Brain Sap manacost 70/100/130/160 -> 100/120/140/160

 

Heavenly Grace manacost 75 -> 100, cooldown 20/18/16/14 -> 24/21/18/15

 

Anchor Smash AoE 400 -> 415

 

Ice Blast DPS 15/25/35 -> 12/20/28

 

Dragon Tail cast time 0.1 -> 0.25

 

Bloodrage cast time 0.2 -> 0.01, no longer usable on enemies

 

Eidolons hp 200/250/300/350 -> 200/275/350/425

 

Ancient Seal cast range 750 -> 700/750/800/850

 

Spectral Dagger damage 90/140/190/240 -> 75/130/185/240

 

Slightly increased Tether slow AoE

 

Avalanche rocks now reaches target point after cast with 1200 speed instead of stable 0.5 seconds delay

 

Removed longer effect on creeps for Thunder Clap and Drunken Haze

 

Drums of War active AoE 900 -> 1200

 

Orchid recipe cost 775 -> 500, intelligence bonus 25 -> 20, attack speed 30 -> 25. Thus Bloodthorn become cheaper too.

 

Greaves recipe cost 1800 -> 1600

 

Halberd bonus evasion 25% -> 20%, damage bonus 25 -> 20

 

Teleport coodown 80 -> 75 (upgraded stays 40/30)

 

Bottle cost 660 -> 625
Sentry Wards cost 100 -> 75, cooldown 60 -> 75
Dust of Appearance cost 100 -> 80
Tome of Knowledge cost 150 -> 75

 

Necronomicon summon lifetime 40 -> 60

 

Hexes projectile speed 1650(shaman)/1500(lion)/1650(item) -> 1350 all

 

Furion Teleportation removed for rework in the future

 

Bounty rune pickup effect is now visible in cases: ally picked up rune, this unit picked up rune

 

Detonate (Remote Mine skill) hotkey D -> F, similar to Focused Detonate
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